This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

gui_01

This article describes the data/samples/objects/gui_01.cpp sample.

The gui_01 sample demonstrates how to play a video on a mesh, namely:

Video on the mesh created with the gui_01.cpp script

In this sample, each of 3 displays is a surface of the GUI mesh. So, the video is rendered on each of them.

Notice
Texture coordinates of both the left and right surfaces (displays) are two times larger than the texture coordinates of the central surface (display), so the video is rendered four times on each of them.

See Also

Last update: 2017-07-03
Build: ()