Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Transform
Transform is a succession of transformations.
Types of Transforms#
There are two types of Transform:
Transform Path — a succession of transformations based on an arbitrary path
Transform Bone — a succession of transformations based on the bone animation. It should be a child of Mesh Skinned and have one bone assigned.
The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
2024-04-19
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