This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

dynamic_04

This article describes the data/samples/objects/dynamic_04.cpp sample.

The dynamic_04 sample demonstrates how to create a dynamic mesh with multiple surfaces that are added one after another.

A dynamic mesh with multiple surfaces

In this sample, each box is formed of the triangles created by adding one vertex after another. Once the box is created, it is added to the dynamic mesh as the surface.

See Also

Last update: 03.07.2017
Build: ()