Principles of Operation
This section contains a description of main aspects related to Unigine process of operation.
If you are interested in further code-level details related to Unigine, refer to the Programming section.
Articles in This Section
- Rendering
- Rendering Sequence
- Lighting
- Scattering
- Alpha Blending
- Shading
- Shadows
- HDR Rendering
- Temporal Anti-Aliasing
- Postprocessing
- Stereo Rendering
- Multi-Monitor Rendering
- Panoramic Rendering with AppPanorama Plugin
- Projections with AppProjection Plugin
- Current Viewport Grabbing with AppGrabber Plugin
- Hiding Shading Artifacts with AppBorder Plugin
- DirectX 11 Software Rendering with AppLevel Plugin
Last update: 03.07.2017
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