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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
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C# Integration Samples

The engine can be integrated into other applications by using the Unigine.App class which has the same behavior as C++ Unigine::App class.

Unigine SDK includes examples of such integration into the Windows Forms applications with:

Notice
To work with C# API by using Mono on the Linux platform, the Mono should be installed this way.
Last update: 03.07.2017
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