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ObjectVolumeSphere Class

Interface for object volumesphere handling. See also the UnigineScript analog.

To use this class, include the UnigineObjectVolumeSphere.h file.

ObjectVolumeSphere Class

Members


ObjectVolumeSphere (const Math::vec3 & radius)

Constructor. Creates a new volume sphere object with given radius values.
Notice
If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.

Arguments

  • const Math::vec3 & radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.

void setRadius (const Math::vec3 & radius)

Updates volume sphere radius values. If a volume light material is assigned to an object, it is rendered based only on the radius value along the X axis. If its radius values along the Y or Z axes are smaller than along the X axis, the object is cut along them.

Arguments

  • const Math::vec3 & radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getRadius ()

Returns the volume sphere radius values.

Return value

The radius values of the volume sphere in units.
Last update: 03.07.2017
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