NodeLayer Class
Interface for layer node handling. See also the UnigineScript analog.
To use this class, include the UnigineNodeLayer.h file.
NodeLayer Class
Members
NodeLayer (const char * name)
Constructor. Creates a node layer with specified file name to store it.Arguments
- const char * name - Name of the layer.
const char * getNodeName ()
Gets the node name.Return value
Path to the *.node file.void setNodeName (const char * name)
Sets a node name.Arguments
- const char * name - Path to a *.node file.
Last update: 03.07.2017
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