WidgetIcon Class
Interface for widget icon handling. See also UnigineScript analog.
To use this class, include the UnigineWidgetIcon.h file.
WidgetIcon Class
Members
WidgetIcon (const Ptr<Gui> & gui, const char * str = 0, int width = 0, int height = 0)
Constructor. Creates an icon of the specified size using a given texture.Arguments
- const Ptr<Gui> & gui - GUI, to which the new icon will belong.
- const char * str - The path to a texture file.
- int width - The width.
- int height - The height.
Ptr<WidgetIcon> create (const Ptr<Widget> & widget)
WidgetIcon constructor.Arguments
- const Ptr<Widget> & widget - Widget smart pointer.
Return value
int getTextAlign ()
Returns the current alignment flag set for the floating text over the icon.Return value
Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.int isToggled ()
Returns a value indicating if the icon serving as a toggle button is pressed.Return value
Returns 1 if the button is pressed; otherwise, 0.void setText (const char * text)
Sets the floating text over the icon.Arguments
- const char * text - Floating text.
int type ()
WidgetIcon type.Return value
WidgetIcon type identifier.int isToggleable ()
Returns a value indicating if the icon is a toggle button or a simple button. The default is 0.Return value
Positive number if the icon is a toggle button; otherwise, 0.void setTexture (const char * texture)
Sets a texture to be used as the icon image.Arguments
- const char * texture - to a texture file.
void setToggled (int toggled)
Sets a state of the icon as a toggle button.Arguments
- int toggled - Positive number to press the button, 0 to release it.
const char * getText ()
Returns the current floating text set to be over the icon.Return value
Floating text.void getImage (const Ptr<Image> & image)
Returns the icon image.Arguments
- const Ptr<Image> & image
void setImage (const Ptr<Image> & image)
Sets an icon image.Arguments
- const Ptr<Image> & image - Image to set.
const char * getTexture ()
Returns path to the icon image.Return value
Path to a texture file.void setToggleable (int toggleable)
Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.Arguments
- int toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.
void setTextAlign (int align)
Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.Arguments
- int align - Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.
Last update: 03.07.2017
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