Unigine::InputEventJoyButton Class
Header: | #include <UnigineInput.h> |
Inherits from: | InputEvent |
InputEventJoyButton Class
Enums
ACTION#
Имя | Описание |
---|---|
ACTION_DOWN = 0 | Button state is "pressed". |
ACTION_UP = 1 | Button state is "released". |
Members
InputEventJoyButton ( ) #
Default constructor.InputEventJoyButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #
Joystick button input event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
InputEventJoyButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyButton::ACTION action, int connection_id, int button ) #
Joystick button input event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
- InputEventJoyButton::ACTION action - Type of the joystick button input event, one of the ACTION_* values.
- int connection_id - Connection identifier.
- int button - Joystick button index.
void setAction ( InputEventJoyButton::ACTION action ) #
Sets the type of the joystick button input event.Arguments
- InputEventJoyButton::ACTION action - Type of the joystick button input event, one of the ACTION_* values.
InputEventJoyButton::ACTION getAction ( ) const#
Returns the type of the joystick button input event.Return value
Type of the joystick button input event, one of the ACTION_* values.void setConnectionID ( int id ) #
Sets the connection identifier.Arguments
- int id - Connection identifier.
int getConnectionID ( ) const#
Returns the current connection identifier.Return value
Connection identifier.void setButton ( int button ) #
Sets the joystick button index.Arguments
- int button - Joystick button index.
int getButton ( ) const#
Returns the joystick button index.Return value
Joystick button index.Last update:
14.12.2022
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter