Video Tutorial: How To Bake Global Illumination to Lightmaps
Subtitles are available for each tutorial in English, Russian, and Chinese.
The tutorial is created with SDK version 2.11. The general workflow demonstrated in the tutorial is applicable for versions up to 2.19.1. However, specific details such as UI may differ across various versions.
Lightmapping is a static global illumination technique using precalculated textures that store brightness and reflected color of lit surfaces. This technique is the most efficient solution enabling you to achieve realistic diffuse lighting while keeping the performance high. It is capable of giving high-detailed global illumination combined with simulation of many light bounces.
See Also
- The article on Lightmapping
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)