This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ResourceExternalMemory Class

Header: #include <UnigineResourceExternalMemory.h>

This class is designed for interaction with the external memory objects.

ResourceExternalMemory Class

Enums

TYPE#

NameDescription
TYPE_UNKNOWN = 0The resource type is unknown.
TYPE_TEXTURE = 1The resource type is texture.
TYPE_STRUCTURED_BUFFER = 2The resource type is structured buffer.
TYPE_MESH_DYNAMIC_VERTEX_BUFFER = 3The resource type is vertex buffer of mesh dynamic.
TYPE_MESH_DYNAMIC_INDEX_BUFFER = 4The resource type is index buffer of mesh dynamic.

Members


void* getWin32Handle ( ) const#

Returns the pointer to a variable that receives the NT HANDLE value to the resource to share. You can use this handle in calls to access the resource.

Return value

Win32 handle. If called under Linux, returns nullptr.

int getFdHandle ( ) const#

Returns the file descriptor referencing the payload of the device memory object.

Return value

Linux handle. If called under Windows, returns -1.

ResourceExternalMemory::TYPE getType ( ) const#

Returns the type of the object for which resource external memory is created.

Return value

The type of the object for which resource external memory is created.

unsigned long long getSize ( ) const#

Returns the size of video memory occupied by the resource.

Return value

Size of video memory occupied by the resource, in bytes.

void closeHandle ( ) #

Closes the handle. To avoid memory leaks, use this method when you no longer need the resource handle (for example, as soon as you imported the object to another graphics API).
Last update: 2024-12-13
Build: ()