This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.Plugins.SpiderVision.DisplaysConfig Class

The object of this class describes the current configuration, stores information about all viewports and groups of the current configuration and provides an interface to interact with them.

DisplaysConfig Class

Properties

string Path#

The path to the displays configuration file.

uint NumViewports#

The total number of viewports in the configuration.

uint NumGroups#

The total number of projection groups in the configuration.

Input.KEY ShowHotkey#

The hotkey that opens the displays configuration window.

Event<ViewportData> EventViewportCreated#

The event triggered when a viewport is created. You can subscribe to events via Connect() and unsubscribe via Disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
Notice
For more details see the Event Handling article.
The event handler signature is as follows: myhandler(ViewportData viewport_data)

Usage Example

Source code (C#)
// implement the ViewportCreated event handler
void viewportcreated_event_handler(ViewportData viewport_data)
{
	Log.Message("\Handling ViewportCreated event\n");
}

//////////////////////////////////////////////////////////////////////////////
//  1. Multiple subscriptions can be linked to an EventConnections instance
//  class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////

// create an instance of the EventConnections class
EventConnections viewportcreated_event_connections = new EventConnections();


// link to this instance when subscribing to an event (subscription to various events can be linked)
DisplaysConfig.EventViewportCreated.Connect(viewportcreated_event_connections, viewportcreated_event_handler);

// other subscriptions are also linked to this EventConnections instance 
// (e.g. you can subscribe using lambdas)
DisplaysConfig.EventViewportCreated.Connect(viewportcreated_event_connections, (ViewportData viewport_data) => { 
		Log.Message("Handling ViewportCreated event lambda\n");
		}
	);

// later all of these linked subscriptions can be removed with a single line
viewportcreated_event_connections.DisconnectAll();

//////////////////////////////////////////////////////////////////////////////
//  2. You can subscribe and unsubscribe via the handler function directly
//////////////////////////////////////////////////////////////////////////////

// subscribe to the ViewportCreated event with a handler function
DisplaysConfig.EventViewportCreated.Connect(viewportcreated_event_handler);


// remove subscription to the ViewportCreated event later by the handler function
DisplaysConfig.EventViewportCreated.Disconnect(viewportcreated_event_handler);


//////////////////////////////////////////////////////////////////////////////
//   3. Subscribe to an event and unsubscribe later via an EventConnection instance
//////////////////////////////////////////////////////////////////////////////

// define a connection to be used to unsubscribe later
EventConnection viewportcreated_event_connection;

// subscribe to the ViewportCreated event with a lambda handler function and keeping the connection
viewportcreated_event_connection = DisplaysConfig.EventViewportCreated.Connect((ViewportData viewport_data) => { 
		Log.Message("Handling ViewportCreated event lambda\n");
	}
);

// ...

// you can temporarily disable a particular event connection 
viewportcreated_event_connection.Enabled = false;

// ... perform certain actions

// and enable it back when necessary
viewportcreated_event_connection.Enabled = true;

// ...

// remove the subscription later using the saved connection
viewportcreated_event_connection.Disconnect();

//////////////////////////////////////////////////////////////////////////////
//   4. Ignoring ViewportCreated events when necessary
//////////////////////////////////////////////////////////////////////////////

// you can temporarily disable the event to perform certain actions without triggering it
DisplaysConfig.EventViewportCreated.Enabled = false;

// ... actions to be performed

// and enable it back when necessary
DisplaysConfig.EventViewportCreated.Enabled = true;

Event<ViewportData> EventViewportRemoved#

The event triggered when a viewport is removed. You can subscribe to events via Connect() and unsubscribe via Disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
Notice
For more details see the Event Handling article.
The event handler signature is as follows: myhandler(ViewportData viewport_data)

Usage Example

Source code (C#)
// implement the ViewportRemoved event handler
void viewportremoved_event_handler(ViewportData viewport_data)
{
	Log.Message("\Handling ViewportRemoved event\n");
}

//////////////////////////////////////////////////////////////////////////////
//  1. Multiple subscriptions can be linked to an EventConnections instance
//  class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////

// create an instance of the EventConnections class
EventConnections viewportremoved_event_connections = new EventConnections();


// link to this instance when subscribing to an event (subscription to various events can be linked)
DisplaysConfig.EventViewportRemoved.Connect(viewportremoved_event_connections, viewportremoved_event_handler);

// other subscriptions are also linked to this EventConnections instance 
// (e.g. you can subscribe using lambdas)
DisplaysConfig.EventViewportRemoved.Connect(viewportremoved_event_connections, (ViewportData viewport_data) => { 
		Log.Message("Handling ViewportRemoved event lambda\n");
		}
	);

// later all of these linked subscriptions can be removed with a single line
viewportremoved_event_connections.DisconnectAll();

//////////////////////////////////////////////////////////////////////////////
//  2. You can subscribe and unsubscribe via the handler function directly
//////////////////////////////////////////////////////////////////////////////

// subscribe to the ViewportRemoved event with a handler function
DisplaysConfig.EventViewportRemoved.Connect(viewportremoved_event_handler);


// remove subscription to the ViewportRemoved event later by the handler function
DisplaysConfig.EventViewportRemoved.Disconnect(viewportremoved_event_handler);


//////////////////////////////////////////////////////////////////////////////
//   3. Subscribe to an event and unsubscribe later via an EventConnection instance
//////////////////////////////////////////////////////////////////////////////

// define a connection to be used to unsubscribe later
EventConnection viewportremoved_event_connection;

// subscribe to the ViewportRemoved event with a lambda handler function and keeping the connection
viewportremoved_event_connection = DisplaysConfig.EventViewportRemoved.Connect((ViewportData viewport_data) => { 
		Log.Message("Handling ViewportRemoved event lambda\n");
	}
);

// ...

// you can temporarily disable a particular event connection 
viewportremoved_event_connection.Enabled = false;

// ... perform certain actions

// and enable it back when necessary
viewportremoved_event_connection.Enabled = true;

// ...

// remove the subscription later using the saved connection
viewportremoved_event_connection.Disconnect();

//////////////////////////////////////////////////////////////////////////////
//   4. Ignoring ViewportRemoved events when necessary
//////////////////////////////////////////////////////////////////////////////

// you can temporarily disable the event to perform certain actions without triggering it
DisplaysConfig.EventViewportRemoved.Enabled = false;

// ... actions to be performed

// and enable it back when necessary
DisplaysConfig.EventViewportRemoved.Enabled = true;

Event EventLoad#

The event triggered on loading a displays configuration from a file. You can subscribe to events via Connect() and unsubscribe via Disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
Notice
For more details see the Event Handling article.
The event handler signature is as follows: myhandler()

Usage Example

Source code (C#)
// implement the Load event handler
void load_event_handler()
{
	Log.Message("\Handling Load event\n");
}

//////////////////////////////////////////////////////////////////////////////
//  1. Multiple subscriptions can be linked to an EventConnections instance
//  class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////

// create an instance of the EventConnections class
EventConnections load_event_connections = new EventConnections();


// link to this instance when subscribing to an event (subscription to various events can be linked)
DisplaysConfig.EventLoad.Connect(load_event_connections, load_event_handler);

// other subscriptions are also linked to this EventConnections instance 
// (e.g. you can subscribe using lambdas)
DisplaysConfig.EventLoad.Connect(load_event_connections, () => { 
		Log.Message("Handling Load event lambda\n");
		}
	);

// later all of these linked subscriptions can be removed with a single line
load_event_connections.DisconnectAll();

//////////////////////////////////////////////////////////////////////////////
//  2. You can subscribe and unsubscribe via the handler function directly
//////////////////////////////////////////////////////////////////////////////

// subscribe to the Load event with a handler function
DisplaysConfig.EventLoad.Connect(load_event_handler);


// remove subscription to the Load event later by the handler function
DisplaysConfig.EventLoad.Disconnect(load_event_handler);


//////////////////////////////////////////////////////////////////////////////
//   3. Subscribe to an event and unsubscribe later via an EventConnection instance
//////////////////////////////////////////////////////////////////////////////

// define a connection to be used to unsubscribe later
EventConnection load_event_connection;

// subscribe to the Load event with a lambda handler function and keeping the connection
load_event_connection = DisplaysConfig.EventLoad.Connect(() => { 
		Log.Message("Handling Load event lambda\n");
	}
);

// ...

// you can temporarily disable a particular event connection 
load_event_connection.Enabled = false;

// ... perform certain actions

// and enable it back when necessary
load_event_connection.Enabled = true;

// ...

// remove the subscription later using the saved connection
load_event_connection.Disconnect();

//////////////////////////////////////////////////////////////////////////////
//   4. Ignoring Load events when necessary
//////////////////////////////////////////////////////////////////////////////

// you can temporarily disable the event to perform certain actions without triggering it
DisplaysConfig.EventLoad.Enabled = false;

// ... actions to be performed

// and enable it back when necessary
DisplaysConfig.EventLoad.Enabled = true;

Event EventClear#

The event triggered on clearing displays configuration. You can subscribe to events via Connect() and unsubscribe via Disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
Notice
For more details see the Event Handling article.
The event handler signature is as follows: myhandler()

Usage Example

Source code (C#)
// implement the Clear event handler
void clear_event_handler()
{
	Log.Message("\Handling Clear event\n");
}

//////////////////////////////////////////////////////////////////////////////
//  1. Multiple subscriptions can be linked to an EventConnections instance
//  class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////

// create an instance of the EventConnections class
EventConnections clear_event_connections = new EventConnections();


// link to this instance when subscribing to an event (subscription to various events can be linked)
DisplaysConfig.EventClear.Connect(clear_event_connections, clear_event_handler);

// other subscriptions are also linked to this EventConnections instance 
// (e.g. you can subscribe using lambdas)
DisplaysConfig.EventClear.Connect(clear_event_connections, () => { 
		Log.Message("Handling Clear event lambda\n");
		}
	);

// later all of these linked subscriptions can be removed with a single line
clear_event_connections.DisconnectAll();

//////////////////////////////////////////////////////////////////////////////
//  2. You can subscribe and unsubscribe via the handler function directly
//////////////////////////////////////////////////////////////////////////////

// subscribe to the Clear event with a handler function
DisplaysConfig.EventClear.Connect(clear_event_handler);


// remove subscription to the Clear event later by the handler function
DisplaysConfig.EventClear.Disconnect(clear_event_handler);


//////////////////////////////////////////////////////////////////////////////
//   3. Subscribe to an event and unsubscribe later via an EventConnection instance
//////////////////////////////////////////////////////////////////////////////

// define a connection to be used to unsubscribe later
EventConnection clear_event_connection;

// subscribe to the Clear event with a lambda handler function and keeping the connection
clear_event_connection = DisplaysConfig.EventClear.Connect(() => { 
		Log.Message("Handling Clear event lambda\n");
	}
);

// ...

// you can temporarily disable a particular event connection 
clear_event_connection.Enabled = false;

// ... perform certain actions

// and enable it back when necessary
clear_event_connection.Enabled = true;

// ...

// remove the subscription later using the saved connection
clear_event_connection.Disconnect();

//////////////////////////////////////////////////////////////////////////////
//   4. Ignoring Clear events when necessary
//////////////////////////////////////////////////////////////////////////////

// you can temporarily disable the event to perform certain actions without triggering it
DisplaysConfig.EventClear.Enabled = false;

// ... actions to be performed

// and enable it back when necessary
DisplaysConfig.EventClear.Enabled = true;

Event<CalibrationGridData> EventCalibrationGridChanged#

The event triggered on making changes to the calibration grid. You can subscribe to events via Connect() and unsubscribe via Disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
Notice
For more details see the Event Handling article.
The event handler signature is as follows: myhandler(CalibrationGridData calibration_data)

Usage Example

Source code (C#)
// implement the CalibrationGridChanged event handler
void calibrationgridchanged_event_handler(CalibrationGridData calibration_data)
{
	Log.Message("\Handling CalibrationGridChanged event\n");
}

//////////////////////////////////////////////////////////////////////////////
//  1. Multiple subscriptions can be linked to an EventConnections instance
//  class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////

// create an instance of the EventConnections class
EventConnections calibrationgridchanged_event_connections = new EventConnections();


// link to this instance when subscribing to an event (subscription to various events can be linked)
DisplaysConfig.EventCalibrationGridChanged.Connect(calibrationgridchanged_event_connections, calibrationgridchanged_event_handler);

// other subscriptions are also linked to this EventConnections instance 
// (e.g. you can subscribe using lambdas)
DisplaysConfig.EventCalibrationGridChanged.Connect(calibrationgridchanged_event_connections, (CalibrationGridData calibration_data) => { 
		Log.Message("Handling CalibrationGridChanged event lambda\n");
		}
	);

// later all of these linked subscriptions can be removed with a single line
calibrationgridchanged_event_connections.DisconnectAll();

//////////////////////////////////////////////////////////////////////////////
//  2. You can subscribe and unsubscribe via the handler function directly
//////////////////////////////////////////////////////////////////////////////

// subscribe to the CalibrationGridChanged event with a handler function
DisplaysConfig.EventCalibrationGridChanged.Connect(calibrationgridchanged_event_handler);


// remove subscription to the CalibrationGridChanged event later by the handler function
DisplaysConfig.EventCalibrationGridChanged.Disconnect(calibrationgridchanged_event_handler);


//////////////////////////////////////////////////////////////////////////////
//   3. Subscribe to an event and unsubscribe later via an EventConnection instance
//////////////////////////////////////////////////////////////////////////////

// define a connection to be used to unsubscribe later
EventConnection calibrationgridchanged_event_connection;

// subscribe to the CalibrationGridChanged event with a lambda handler function and keeping the connection
calibrationgridchanged_event_connection = DisplaysConfig.EventCalibrationGridChanged.Connect((CalibrationGridData calibration_data) => { 
		Log.Message("Handling CalibrationGridChanged event lambda\n");
	}
);

// ...

// you can temporarily disable a particular event connection 
calibrationgridchanged_event_connection.Enabled = false;

// ... perform certain actions

// and enable it back when necessary
calibrationgridchanged_event_connection.Enabled = true;

// ...

// remove the subscription later using the saved connection
calibrationgridchanged_event_connection.Disconnect();

//////////////////////////////////////////////////////////////////////////////
//   4. Ignoring CalibrationGridChanged events when necessary
//////////////////////////////////////////////////////////////////////////////

// you can temporarily disable the event to perform certain actions without triggering it
DisplaysConfig.EventCalibrationGridChanged.Enabled = false;

// ... actions to be performed

// and enable it back when necessary
DisplaysConfig.EventCalibrationGridChanged.Enabled = true;

Members


ViewportData GetViewportByIndex ( int index ) #

Returns the data for the specified viewport.

Arguments

  • int index - Index of the viewport.

Return value

ViewportData class instance that stores the viewport data.

ViewportData GetViewport ( int id ) #

Returns the data for the specified viewport.

Arguments

  • int id - ID of the viewport.

Return value

ViewportData class instance that stores the viewport data.

ViewportData CreateViewport ( int group_id = -1 ) #

Creates a viewport for the specified viewport group. If no group is set, an individual viewport is created.

Arguments

  • int group_id - ID of the group. The default value of -1 means that the viewport is not related to any group.

Return value

ViewportData class instance that stores the viewport data.

void RemoveViewport ( int id ) #

Removes the specified viewport.

Arguments

  • int id - ID of the viewport.

GroupData GetGroupByIndex ( int index ) #

Returns the group with the specified index.

Arguments

  • int index - Index of the group.

Return value

GroupData class instance that stores the group data.

GroupData GetGroup ( int id ) #

Returns the group with the specified ID.

Arguments

  • int id - ID of the group.

Return value

GroupData class instance that stores the group data.

GroupData CreateGroup ( GroupData.GROUP_TYPE type ) #

Creates the group of the specified type.

Arguments

Return value

GroupData class instance that stores the group data.

void RemoveGroup ( int id ) #

Removes the group with the specified ID.

Arguments

  • int id - ID of the group.

CalibrationGridData GetCalibrationGrid ( ) #

Returns the calibration grid for the configuration.

Return value

CalibrationGridData class instance that stores the calibration grid data.

bool HasUnsavedChanges ( ) #

Returns the value indicating if the displays configuration has any unsaved changes.

Return value

true if the displays configuration has any unsaved changes, otherwise false.

bool LoadConfig ( string filepath ) #

Loads the configuration from the specified source.

Arguments

  • string filepath - Path to the displays configuration file.

Return value

true if the configuration file is loaded successfully, otherwise false.

void LoadConfig ( Stream stream ) #

Loads the configuration data from the specified source.

Arguments

  • Stream stream - Stream to read data from.

bool SaveConfig ( string filepath ) #

Saves the configuration the specified displays configuration file.

Arguments

  • string filepath - Path to the displays configuration file.

Return value

true if the configuration file is saved successfully, otherwise false.

void Clear ( ) #

Clears the displays configuration.

void SaveXml ( Xml xml ) #

Saves the displays configuration data to the given instance of the Xml class.

Arguments

  • Xml xml - Xml class instance into which the data will be saved.

bool RestoreXml ( Xml xml ) #

Loads the displays configuration data from the specified instance of the Xml class.

Arguments

  • Xml xml - Xml class instance the data from which is to be loaded.

Return value

true if the data has been loaded successfully, otherwise false.

void Save ( Stream stream ) #

Saves the displays configuration data to the specified stream.

Arguments

  • Stream stream - Stream to which the data is to be written.

void Restore ( Stream stream ) #

Loads the displays configuration data from the specified stream.

Arguments

  • Stream stream - Stream the data from which is to be loaded.

void LoadConfig ( Xml stream ) #

Loads the configuration from the XML file.

Arguments

  • Xml stream - Xml class instance the data from which is to be loaded.
Last update: 2024-12-13
Build: ()