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Unigine.InputEventPadButton Class

Inherits from: InputEvent

This class controls the game pad button event information.

InputEventPadButton Class

Enums

ACTION#

NameDescription
DOWN = 0Button state is "pressed".
UP = 1Button state is "released".

Properties

InputEventPadButton.ACTION Action#

The Type of the game pad button input event, one of the ACTION values.

int ConnectionID#

The Connection identifier.

Input.GAMEPAD_BUTTON Button#

The Game pad button, one of the Input.GAMEPAD_BUTTON values.

Members


InputEventPadButton ( ) #

Default constructor.

InputEventPadButton ( ulong timestamp, ivec2 mouse_pos ) #

game pad button input event constructor.

Arguments

  • ulong timestamp - Timestamp of the event.
  • ivec2 mouse_pos - Position of the mouse.

InputEventPadButton ( ulong timestamp, ivec2 mouse_pos, InputEventJoyButton.ACTION action, int connection_id, int button ) #

game pad button input event constructor.

Arguments

  • ulong timestamp - Timestamp of the event.
  • ivec2 mouse_pos - Position of the mouse.
  • InputEventJoyButton.ACTION action - Type of the game pad button input event, one of the ACTION values.
  • int connection_id - Connection identifier.
  • int button - game pad button index.
Last update: 2024-12-13
Build: ()