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Unigine::ConsoleVariableInt Class

Header: #include <UnigineConsole.h>

The ConsoleVariableInt class is used to create integer console variable.

Here is an example for show_fps console variable:

Source code (C++)
ConsoleVariableInt show_fps("show_fps","show frames per second counter\n"
  "0 is to hide FPS counter\n"
  "1 is to show FPS counter\n"
  "2 is to show more detailed FPS counter",1,1,0,2);

ConsoleVariableInt Class

Members


void set ( int value ) const#

Sets the variable value.

Arguments

  • int value - Value of the variable.

int get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableInt ( const char * name, const char * desc, int save, int value, int min, int max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • int value - Integer value of the variable.
  • int min - Minimum value of the variable.
  • int max - Maximum value of the variable.

operator int ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

int operator= ( int value ) #

Assignment operator for the variable.

Arguments

  • int value - Value of the variable.

void setGetFunc ( int(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • int(*) func - Function pointer.

void setSetFunc ( void (*)(int) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableInt my_debug_mode(...);

my_debug_mode.setSetFunc([](int new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(int) func - Function pointer.

~ConsoleVariableInt ( ) #

Destructor.
Last update: 2024-12-13
Build: ()