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Unigine.JointParticles Class

Inherits from: Joint

This class is used to pin cloth body or rope body to rigid bodies, ragdolls or dummy bodies.

Example#

The following code illustrates connection of a rope body (rope) and a dummy body (dummy) using a particles joint. The anchor is placed at the position of a dummy body.

Source code (C#)
//the anchor point is placed at the position of a dummy body, pinning area size is (0.5f, 0.5f, 1.5f)
	JointParticles joint = new JointParticles(dummy, rope, dummy.Object.Position, new vec3(0.5f, 0.5f, 1.5f));

	// setting pinning threshold
	joint.Threshold = 0.001f;

	// setting number of iterations
	joint.NumIterations = 4;

See Also#

JointParticles Class

Properties

int NumParticles#

The total number of pinned particles of the cloth or rope body.

float Threshold#

The threshold that determines the distance for pinning vertices of cloth or rope body to another body. If vertices are closer than the threshold, they are pinned together; otherwise, particles stay loose.

vec3 Size#

The size of the area of pinned vertices of cloth or rope body to another body.

Members


JointParticles ( ) #

Constructor. Creates a particle joint with an anchor at the origin of the world coordinates.

JointParticles ( Body body0, Body body1 ) #

Constructor. Creates a particle joint connecting two given bodies. An anchor is placed in the center of the body to which the cloth or rope is pinned.

Arguments

JointParticles ( Body body0, Body body1, vec3 anchor, vec3 size ) #

Constructor. Creates a particles joint connecting two given bodies with specified pinning area size and an anchor placed at specified coordinates.

Arguments

  • Body body0 - First body to be connected with the joint. It can be one of the following:
  • Body body1 - Second body to be connected with the joint. It can be one of the following:
  • vec3 anchor - Anchor coordinates.
  • vec3 size - Area for pinning vertices of cloth or rope body to another body.

float GetParticleMass ( int num ) #

Returns the mass of the pinned particle of the cloth or rope body.

Arguments

  • int num - Particle number.

Return value

Particle mass.

vec3 GetParticlePosition ( int num ) #

Returns the position of the pinned particle of the cloth or rope body.

Arguments

  • int num - Particle number.

Return value

Particle position.

void ClearParticles ( ) #

Unpins the cloth or rope body completely.
Last update: 2024-12-13
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