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Unigine.WidgetListBox Class

Inherits from: Widget

This class creates a list box, which is multiple line text box where more than one item can be picked.

The object of this class looks as follows:

See Also#

WidgetListBox Class

Properties

int NumSelectedItems#

The number of selected items in the box.

int CurrentItem#

The number of the item, which is currently in focus.

int NumItems#

The total number of items in the list box.

int IconsResolution#

The resolution of the icons.

bool IconsAlphaEnabled#

The value indicating if the alpha channel of the icons is enabled.

bool IconsEnabled#

The value indicating if the icons display is enabled.

vec4 SelectionColor#

The color used to highlight the current selection for the widget.

string Texture#

The path to the texture with mini-icons, which are used with the list items.

bool MultiSelection#

The value indicating if multiple selection of items is enabled. The default is 0.

Members


WidgetListBox ( Gui gui ) #

Constructor. Creates an empty list box and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new list box will belong.

WidgetListBox ( ) #

Constructor. Creates an empty list box and adds it to the Engine GUI.

string GetCurrentItemData ( ) #

Returns the text data of item, which is currently in focus. The data can be used as a text identifier of the item (instead of using the item number).

Return value

Item text data.

string GetCurrentItemText ( ) #

Returns the text of item, which is currently in focus.

Return value

Item text.

void SetImage ( Image image ) #

Sets an image with mini-icons to be used with list items. The image is a vertical strip of square icons.

Arguments

  • Image image - Image to set.

Image GetImage ( ) #

Gets the image with mini-icons, which are used with the list items.

Return value

Image with mini-icons (the vertical strip of square icons).

void SetItemColor ( int item, vec4 color ) #

Sets a custom color for a given item.

Arguments

  • int item - Item number.
  • vec4 color - Color to set.

vec4 GetItemColor ( int item ) #

Returns a color set to a given item.

Arguments

  • int item - Item number.

Return value

Item color.

void SetItemData ( int item, string str ) #

Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • string str - Item text data to be set.

string GetItemData ( int item ) #

Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text data if the item is in range from 0 to the total number of items; otherwise, NULL.

void SetItemSelectable ( int item, int selectable ) #

Sets a value indicating if a given item can be selected.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int selectable - 1 to set the item as selectable; otherwise, 0.

int IsItemSelectable ( int item ) #

Returns a value indicating if a given item can be selected.

Arguments

  • int item - Item number.

Return value

Returns 1 if the item is selectable; otherwise, 0.

void SetItemSelected ( int item, int selected ) #

Sets a value indicating if a given item is selected.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int selected - 1 to select the item, 0 to deselect it.

int IsItemSelected ( int item ) #

Returns a value indicating if a given item is selected.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Returns 1 if the item is selected; otherwise, 0.

void SetItemText ( int item, string str ) #

Sets a text for a given item.

Arguments

  • int item - Item number.
  • string str - Item text.

string GetItemText ( int item ) #

Returns the text of a given item.

Arguments

  • int item - Item number.

Return value

Item text.

void SetItemTexture ( int item, int texture ) #

Sets an icon for a given item.

Arguments

  • int item - Item number.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

int GetItemTexture ( int item ) #

Returns the icon of a given item.

Arguments

  • int item - Item number.

Return value

Zero-based ID of the icon (i.e. number of the icon in the icon texture).

int GetSelectedItem ( int num ) #

Returns ID of the selected item (multi-selection mode).

Arguments

  • int num - Number in the list of the selected items in range from 0 to the total number of the selected items.

Return value

ID of a selected item.

int AddItem ( string str, int texture = -1 ) #

Adds a new item with a given text and an icon. By default, a new item is not selected.

Arguments

  • string str - Item text.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

Return value

Number of the added item.

void Clear ( ) #

Removes all items from the list box.

void ClearSelection ( ) #

Clears list of selected items.

void RemoveItem ( int item ) #

Removes a given item from the list box.

Arguments

  • int item - Item number in range from 0 to the total number of items.

void ShowItem ( int item ) #

Scrolls a list box so that a given item is visible.

Arguments

  • int item - Item number.

void SetItemIcon ( int item, Texture texture ) #

Sets the icon for a given list item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • Texture texture - Icon to be set.

Texture GetItemIcon ( int item ) #

Returns the icon for a given list item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Icon of the item.
Last update: 2024-12-13
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