Systems
AsyncQueue#
Working with AsyncQueue callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\AsyncQueue
Callbacks#
Calling UnigineScript functions from C++ code via callbacks.Working with callbacks via C++ API by using the CallbackBase class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Scripts\Callbackssource\samples\Api\Systems\Callbacks
CPUShader#
Multi-threaded ObjectMeshCluster update via the CPUShader class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\CPUShader
Console#
Working with console via C++ API by using the Console class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Console
Ffp#
Working with Ffp via C++ API by creating a plugin.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Ffp
File#
Working with files via C++ API by using the File class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\File
Images#
Working with images via C++ API by using the Image class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Images
Materials#
Working with materials via C++ API by using the Materials class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Materials
NoData#
Adding core.ung to the virtual File System created via C++ API.
This sample demonstrates how to build a set of read-only data resources into the application. The built application is be accompanied by libraries only, and the contents of the data directory are built into the application.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\NoData
Package#
Adding a new package to the File System via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Package
Performance#
Performance comparison for different ways of adding an object to the world via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Performance
Plugins#
Creating a C++ plugin.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Plugins
Properties#
Managing properties via C++ API by using the Properties class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Properties
Simple#
A simple C++ application with the dialog window called in UnigineScript.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Simple
StreamBase#
Creating a new input/output stream in C++ by using the StreamBase class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\StreamBase
Thread#
Working with threads via C++ API by using the Thread class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Thread
World#
Creating new nodes and removing existing ones.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\World
Xml#
Working with Xml via C++ API by using the Xml class.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Xml