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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::VRBone Class

Header: #include <UnigineVRHandTracking.h>

VRBone Class

Enums

TYPE#

NameDescription
TYPE_PALM = 0Palm bone.
TYPE_WRIST = 1Wrist bone.
TYPE_THUMB_METACARPAL = 2Thumb metacarpal bone.
TYPE_THUMB_PROXIMAL = 3Thumb proximal bone.
TYPE_THUMB_DISTAL = 4Thumb distal bone.
TYPE_THUMB_TIP = 5Thumb tip bone.
TYPE_INDEX_METACARPAL = 6Index finger metacarpal bone.
TYPE_INDEX_PROXIMAL = 7Index finger proximal bone.
TYPE_INDEX_INTERMEDIATE = 8Index finger intermediate bone.
TYPE_INDEX_DISTAL = 9Index finger distal bone.
TYPE_INDEX_TIP = 10Index finger tip bone.
TYPE_MIDDLE_METACARPAL = 11Middle finger metacarpal bone.
TYPE_MIDDLE_PROXIMAL = 12Middle finger proximal bone.
TYPE_MIDDLE_INTERMEDIATE = 13Middle finger intermediate bone.
TYPE_MIDDLE_DISTAL = 14Middle finger distal bone.
TYPE_MIDDLE_TIP = 15Middle finger tip bone.
TYPE_RING_METACARPAL = 16Ring finger metacarpal bone.
TYPE_RING_PROXIMAL = 17Ring finger proximal bone.
TYPE_RING_INTERMEDIATE = 18Ring finger intermediate bone.
TYPE_RING_DISTAL = 19Ring finger distal bone.
TYPE_RING_TIP = 20Ring finger tip bone.
TYPE_LITTLE_METACARPAL = 21Little finger metacarpal bone.
TYPE_LITTLE_PROXIMAL = 22Little finger proximal bone.
TYPE_LITTLE_INTERMEDIATE = 23Little finger intermediate bone.
TYPE_LITTLE_DISTAL = 24Little finger distal bone.
TYPE_LITTLE_TIP = 25Little finger tip bone.
NUM_TYPES = 26Total number of hand bones.

Members

const char * getName() const#

Returns the current hand bone name.

Return value

Current name of the hand bone.

VRBone::TYPE getType() const#

Returns the current hand bone type.

Return value

Current Hand bone type, one of the VRBone::TYPE values.

bool isTransformValid() const#

Returns the current value indicating if the bone transformation is valid.

Return value

true if the bone transformation is valid; otherwise false.

bool isVelocityValid() const#

Returns the current value indicating if the bone velocity is valid.

Return value

true if the bone velocity is valid is enabled; otherwise false.

Math::mat4 getTransform() const#

Returns the current transformation of the bone in local coordinates relative to the parent node.

Return value

Current local transformation of the bone.

Math::Mat4 getWorldTransform() const#

Returns the current transformation of the bone in world coordinates.

Return value

Current world transformation of the bone.

Math::vec3 getWorldLinearVelocity() const#

Returns the current linear velocity of the bone.

Return value

Current linear velocity of the bone.

Math::vec3 getWorldAngularVelocity() const#

Returns the current angular velocity of the bone.

Return value

Current angular velocity of the bone.

Math::vec3 getWorldAngularAcceleration() const#

Returns the current angular acceleration of the bone.

Return value

Current angular acceleration of the bone.

float getRadius() const#

Returns the current radius of the bone.

Return value

Current radius of the bone.

Ptr<VRBone> getParent() const#

Returns the current parent of the bone.

Return value

Current parent of the bone.

int getNumChildren() const#

Returns the current total number of children for the bone.

Return value

Current total number of children for the bone.

Ptr<VRBone> getChild ( int i ) #

Returns the child hand bone by its index.

Arguments

  • int i - Child index.

Return value

Hand bone.

void renderBasis ( ) const#

Enables the visualizer for the basis of each hand bone. This option requires the bone visualizer to be enabled.

void renderVelocity ( ) const#

Enables the visualizer for the velocity vectors of each hand bone. This option requires the bone visualizer to be enabled.

void renderVisualizer ( const Math::vec4 & color ) const#

Enables the bone visualizer. This option requires the visualizer mode to be enabled.

Arguments

  • const Math::vec4 & color - Visualizer color.
Last update: 2024-10-30
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