This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Nodes

Lights#

Creation of Omni lights and changing their transformations via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Lights

NodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeExtern

NodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeTrigger

ObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\ObjectExtern

Objects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Objects

PhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\PhysicalTrigger

Players#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Players

SplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\SplineGraph

States#

Saving and restoring the state of the node via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\States

Streaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Streaming

WorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldExtern

WorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldSplineGraph

WorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldTrigger

Last update: 2024-08-16
Build: ()