Nodes
Lights#
Creation of Omni lights and changing their transformations via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Lights
NodeExtern#
Adding custom nodes that were created via C++ API to the world by using NodeExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeExtern
NodeTrigger#
Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeTrigger
ObjectExtern#
Adding custom objects that were created via C++ API to the world by using ObjectExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\ObjectExtern
Objects#
Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Objects
PhysicalTrigger#
Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\PhysicalTrigger
Players#
Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Players
SplineGraph#
Movement of a node along the segments of a SplineGraph created from scratch via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\SplineGraph
States#
Saving and restoring the state of the node via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\States
Streaming#
Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Streaming
WorldExtern#
Adding a custom world created via C++ API to the world by using WorldExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldExtern
WorldSplineGraph#
Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldSplineGraph
WorldTrigger#
Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldTrigger