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Triplanar Normal Node


Description

Samples tangent-space normal vectors from the NormalMap texture using triplanar mapping.

It's enough to simply pass the normal map texture to the node to get a working triplanar projection, all the other inputs have appropriate default values.

If you want to fine tune the result override the input parameters. Please note that Vertex Position and Vertex Normal inputs must be in the same space:

  • Object Space for object-space triplanar mapping.
  • World Space for world-space triplanar mapping.
Notice
World-space triplanar mapping works properly only within the distance range of 10000 units from the origin (regardless of the supported precision of coordinates).

Ports

Name Description
Texture2DColor texture.
Vertex PositionVertex position of the geometry. Specify it if you deformed the source geometry.
BlendBlending intensity between the projection axes, in the [0; 1] range.
Vertex NormalVertex normals of the geometry. Specify it if you modified the source geometry normals or to take into account some normal map.
TilingTiling along each projection axis.
OffsetOffset along each projection axis.
Triplanar ColorColor sampled from the input texture.
Last update: 2024-08-16
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