This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

VR Editor Plugin

The VR Editor Plugin allows you to open a viewport displaying an image from your HMD right in the UnigineEditor.

The plugin automatically detects that the Editor is running with a VR plugin and adds a new item to the Windows menu.

To make the plugin available in the Editor:

  1. Create a new project with VR support via UNIGINE SDK Browser: click Plugins, check the required Stereo 3D plugin in the form that opens and click OK.

    Or you can create a new project with a VR template via SDK Browser.

  2. Open the plugin window via the Windows menu.

The VR Editor Plugin allows switching between all currently available cameras. Depending on the type of hardware (Oculus, OpenVR, or Varjo), additional controls are added automatically (for example, the focus supersampling factor or the viewport mode).

Last update: 2024-08-16
Build: ()