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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Multi-Monitor Rendering

The SpiderVision and Surround applications allow for immersive panoramic experience by providing multi-monitor rendering capabilities. Both applications enable a separate camera configuration for each of the monitors and support asymmetric viewing frustums. They also feature flexible on-the-fly adjustment to the display position to achieve an optimal viewing angle.

Notice
The SpiderVision and Surround plugins cannot be used in a Qt-based application.

SpiderVision Plugin#

SpiderVision plugin renders the UNIGINE viewport into the configurable number of windows for an extremely wide field of view of the virtual 3D environment. With it you can create multi-screen walls and deeply immersive VR simulators. Wall also allows for compensating for display borders by setting a custom offset view frustum for monitors.

Wall with three monitors (3x1 configuration)

Multiple UNIGINE windows with SpiderVision Plugin

Surround#

The Surround application enables rendering across three screens simultaneously. See how to launch Surround.

Surround with three monitors

Three monitors with Surround
Last update: 2024-08-16
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