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Using Editor Tools for Specific Tasks

UnigineEditor tools are available via the Menu Bar: to open a tool window, choose Tools and click the required tool.

The following tools are available:

  • Video Grabber tool is used for capturing high-quality screenshots and frame sequences.

    Notice
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.
  • Impostors Creator tool is used to create impostors that are rendered instead of real objects.
  • Randomizer tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural.
  • Batch Rename window used for easy renaming of multiple assets in one click.
  • Bake Lighting window is used for all light baking tasks.
  • Tracker tool is used for creating sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.
  • Cleaner tool is used to optimize the project by deleting assets that won’t be used in the final build.
  • Performance Profiler tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results.
  • Microprofile is used to inspect performance.
  • Content Profiler is used to facilitate the content optimization.
  • Sandworm tool is used to create a Landscape Terrain/Global Terrain according to provided geodata. The tool features the following:

    • Processing real world elevation and imagery data by using the GDAL.
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.
Last update: 2024-08-16
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