Transparent
This section contains rendering settings of transparent materials.
Transparent settings
Enabled | The value indicating if the transparent pass is rendered.
Notice
enabled by default.
This option takes effect only when the forward rendering pass is used for transparent objects rendering. Console access: render_transparent_enabled (API control) |
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Deferred | The value indicating if the deferred pass for transparent objects is enabled.
Notice
enabled by default.
This option takes effect only when the forward rendering pass is used for transparent objects rendering. Console access: render_transparent_deferred (API control) |
Blur | The value indicating if transparent blur is enabled for materials. This option makes it possible to render matte transparent materials like matte glass. enabled by default.
Console access: render_transparent_blur (API control) |
Refraction#
Enabled | The value indicating if refraction is enabled. enabled by default.
Console access: render_refraction (API control) |
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Warp Background Transparent Surfaces | The value indicating if refraction affects background transparent surfaces (except for water and clouds). The following values are available:
Console access: render_refraction_warp_background_transparent_surfaces (API control) |
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Refraction Red | Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction Green | Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction Blue | Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Last update:
2024-08-16
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