Transparent
This section contains rendering settings of transparent materials.
Transparent settings
Enabled | The value indicating if the transparent pass is rendered.
This option takes effect only when the forward rendering pass is used for transparent objects rendering. Console access: render_transparent_enabled (API control) |
---|---|
Deferred | The value indicating if the deferred pass for transparent objects is enabled.
This option takes effect only when the forward rendering pass is used for transparent objects rendering. Console access: render_transparent_deferred (API control) |
Blur | The value indicating if transparent blur is enabled for materials. This option makes it possible to render matte transparent materials like matte glass. enabled by default.
Console access: render_transparent_blur (API control) |
Refraction#
Enabled | The value indicating if refraction is enabled. enabled by default.
Console access: render_refraction (API control) |
||
---|---|---|---|
Warp Background Transparent Surfaces | The value indicating if refraction affects background transparent surfaces (except for water and clouds). The following values are available:
Console access: render_refraction_warp_background_transparent_surfaces (API control) |
||
Refraction Red | Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
|
||
Refraction Green | Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
|
||
Refraction Blue | Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
|
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)