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Tessellation

This section contains settings for tessellation. Mesh tessellation subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.

Tessellation Settings
Density Multiplier The global Density multiplier for the adaptive hardware-accelerated tessellation. Higher values produce denser meshes.
Range of values: [0.0f, 10.0f]. The default value is : 1.0f.
Console access: render_tessellation_density_multiplier (API control)
Distance Multiplier The global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization. Higher values make tessellation visible at longer distances from the camera (consuming more resources).
Range of values: [0.0f, 10.0f]. The default value is : 1.0f.
Console access: render_tessellation_distance_multiplier (API control)
Shadow Density Multiplier The global Shadow Density multiplier for the Tessellated Displacement effect. Higher values produce more detailed shadows. You can make shadows from tessellated meshes simpler to save performance.
Range of values: [0.01f, 10.0f]. The default value is : 1.0f.
Console access: render_tessellation_shadow_density_multiplier (API control)
Last update: 2024-08-16
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