This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Global Illumination Settings

This section contains global illumination settings related to SSRTGI (screen-space ray-traced global illumination).

Screen Space Ray-Traced Global Illumination Settings

Indirect Lighting Interleaved Parameters#

Indirect Lighting Interleaved The value indicating if interleaved mode for rendering indirect lighting is enabled. When enabled, lights are rendered in half resolution with subsequent reconstruction of neighboring pixels using the data from previous frames. This mode requires a high framerate (60+ FPS), otherwise anti-aliasing quality reduces and ghosting effect becomes more pronounced. Recommended for relatively static scenes which contain a lot of light sources and do not have a lot of reflective surfaces (in case of small number of light sources may reduce performance). disabled by default.
Console access: render_indirect_lighting_interleaved (API control)
Samples The number of samples for interleaved rendering of indirect lighting defining the number of pixels to be skipped during interleaved rendering of indirect lighting with subsequent reconstruction of neighboring pixels using the data from previous frames (defines the size of reduced lights buffer relative to original size).
  • 1 x 2 — half of all pixels are rendered skipping each second line (1.0 * width x 0.5 * height)
  • 2 x 2 — quarter of all pixels are rendered skipping each second line and row (0.5 * width x 0.5 * height)
Option #2 is selected by default (see above).
Console access: render_indirect_lighting_interleaved_samples (API control)
Color Clamping The color clamping mode to be used for interleaved rendering of indirect lighting. This mode is used to reduce ghosting effect: higher values increase clamping intensity but may cause flickering on rippled reflective surfaces (as this mode is not so good at the object's edges). When disabled, shadows and reflections have a lag as they are several frames behind. One of the following values:
  • Disabled
  • Low
  • High (by default)

Console access: render_indirect_lighting_interleaved_color_clamping (API control)
Color Clamping Intensity The constant size of the intensity of color clamping for interleaved indirect lighting.
Range of values: [0.0f, 100.0f]. The default value is : 0.0f.
Console access: render_indirect_lighting_interleaved_color_clamping_intensity (API control)
Color Clamping Velocity Threshold The velocity threshold of color clamping for interleaved indirect lighting. The higher the value, the less the ghosting effect. However, increasing the threshold may change the overall image brightness due to excessive color clamping.
Range of values: [0.0f, 1000.0f]. The default value is : 100.0f.
Console access: render_indirect_lighting_interleaved_color_clamping_velocity_threshold (API control)
Catmull Resampling The value indicating whether Catmull-Rom resampling is enabled or not. Catmull-Rom resampling allows you to reduce image blurring when the camera moves forward/backward. It is recommended to disable resampling for low quality presets. disabled by default.
Console access: render_indirect_lighting_interleaved_catmull_resampling (API control)

SSRTGI Parameters#

The SSRTGI (Screen-Space Ray-Traced Global Illumination) technology is a set of screen-space ray tracing techniques with the real-time performance level. The technology doesn't require light baking, so every object can be freely moved. In other words, SSRTGI is real-time global illumination in the screen space.

The technique implements real ray-tracing through each pixel of the screen, with a given number of rays and a specified accuracy of obstacle detection (the accuracy is set by using steps). Such ray-tracing is used for Ambient Occlusion (SSAO) to make more realistic shadows between objects, for Bent Normals to smooth ambient lighting on edges, and for SSGI to recreate light reflections from the object's surfaces.

Notice
For the technique to take an effect, the SSRTGI (Screen Space Ray-Traced Global Illumination) feature must be enabled (Rendering -> Features -> SSRTGI).
Preset The index of the SSRTGI (Screen-Space Ray-Traced Global Illumination) preset used at the moment. To customize the SSRTGI effect options at run time you should activate the Custom preset: One of the following values:
  • Disabled (by default)
  • Low
  • Medium
  • High
  • Ultra
  • Extreme
  • Custom

Console access: render_ssrtgi_preset (API control)
Notice
Presets override user-defined custom settings. When any preset other than Custom is active, modification of the parameters via API has no effect. The parameter value set via the last API call shall be used only when the Custom preset is active. When checking the current parameter value via API you'll get the corresponding setting stored in the active preset (default or custom one).

Customizable Settings#

The following settings are available when the Custom preset is selected.

SSRTGI custom settings

SSRTGI Settings
Fast Tracing The value indicating if fast tracing is enabled for the SSRTGI (Screen Space Ray-Traced Global Illumination). This option dynamically changes step size to obtain indirect illumination bounces using low number of steps while keeping performance high. Disabling this option improves quality, but significantly reduces performance. SSRTGI must be enabled (see the ). enabled by default.
Console access: render_ssrtgi_fast_tracing (API control)
Increased Accuracy The value indicating if increased accuracy is enabled for the SSRTGI (Screen Space Ray-Traced Global Illumination). This option reduces visual artifacts by increasing accuracy of the last step. SSRTGI must be enabled (see the ). enabled by default.
Console access: render_ssrtgi_increased_accuracy (API control)
Resolution The resolution of the SSRTGI (screen space ray-traced global illumination) effect. This option significantly affects performance. At low values, edges of objects become blurred. SSRTGI must be enabled (see the ). One of the following values:
  • Quarter - quarter resolution
  • Half - half resolution (by default)
  • Full - full resolution

Console access: render_ssrtgi_resolution (API control)
Resolution Depth The resolution of the depth buffer used for SSRTGI (screen space ray-traced global illumination) calculation. This option significantly affects performance. To gain performance this option can be set to lower values while enabling the increased accuracy (see the ). SSRTGI must be enabled (see the ). One of the following values:
  • Quarter - quarter resolution (by default)
  • Half - half resolution
  • Full - full resolution

Console access: render_ssrtgi_resolution_depth (API control)
Noise Step The intensity of the step noise used for SSRTGI calculation. This parameter is used to reduce the banding effect of tracing by using the noise: the higher is the value, the less pronounced is the banding effect. SSRTGI must be enabled (see the ).
Range of values: [0.0f, 1.0f]. The default value is : 0.5f.
Console access: render_ssrtgi_noise_step (API control)
Noise Ray The
Console access: render_ssrtgi_noise_ray (API control)
Num Rays The number of rays of SSRTGI per pixel that are used to calculate the final image. Using more rays provides more precise SSRTGI calculation, however, it is more expensive. SSRTGI must be enabled (see the ).
Range of values: [1, 1024]. The default value is : 8.
Console access: render_ssrtgi_num_rays (API control)
Num Steps The number of steps of SSRTGI per ray that are used for trace calculation. The higher the value, the more accurate obstacles between objects are accounted. However, this option significantly affects performance. SSRTGI must be enabled (see the ).
Range of values: [1, 256]. The default value is : 8.
Console access: render_ssrtgi_num_steps (API control)
Step Size The size of the trace step used for SSRTGI calculation. The higher the value, the longer the trace. However, tiny objects may be missed. The lower the value, the more detailed will be the tiny objects. The SSRTGI effect must be enabled (see the ).
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssrtgi_step_size (API control)
Last update: 2024-08-16
Build: ()