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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Parallax Occlusion Mapping Node


Description

This node calculates a UV with a parallax effect offset for a certain UV channel.

Notice
In most cases it's enough using the simplified Parallax Simple node.

Ports

Name Description
Heightmap Texture 2DHeightmap texture, where R channel stores concavity values. Black - maximum concavity, white - no parallax effect is applied.
Parallax IntensityDepth value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black.
Max LayersNumber of parallax layers, when we look at the surface at a steep angle. Higher values increase quality but reduce performance.
Min LayersNumber of parallax layers, when we look at the surface orthogonally. Higher values increase quality but reduce performance.
Noise IntensityNoise intensity value for building parallax layers in the [0, 1] range.
UV AspectTexture aspect ratio. Should be equal to 1, for a square texture.
UVUV to which the parallax effect is to be applied.
UV TilingTiling of the texture.
UV OffsetOffset for UV coordinates.
Displaced UVParallaxed UVs for textures.
Depth OffsetDepth offset value.
Displaced HeightmapHeightmap value displaced because of parallax effect.
Last update: 2024-08-16
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