This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Widgets

Common Attributes and Children#

Many widgets have specific attributes, however, they all share a set of the common attributes.

Besides, all widgets can have the following children.

tooltip#

Sets a tooltip text for the widget.

Attributes:

  • translate
    • 0 or no
      The tooltip should always have the same text.
    • 1 or yes
      The tooltip text should be translated according to the selected language.

For example:

Source code (XML)
<button>
	<tooltip>Button <br/>to press</tooltip>
	<text size="20">Press</text>
</button>

For the tooltip tag rich text formatting is always enabled.

attach#

Attaches the widget to another one.

  • When applied to several checkbox widgets, converts them into a group of radio buttons.
  • A hslider / vslider can be attached to a label or an editline.
  • A spinbox can be attached to theeditline.
  • The editline can be attached to the hslider /vslider and spinbox.

Attributes:

  • format
    This attribute takes a format string.
  • multiplier
    A multiplier used to downscale values provided by the attached widget (integer).
  • flags
    • log10
      Logarithmic slider.
    • expand
      Indicates whether the minimum or maximum value of the attached widget can be changed by writing a lower or greater value respectively into the associated editline.
    • min_expand
      Indicates whether the minimum value of the attached widget can be lowered by writing a lower value into the associated editline.
    • max_expand
      Indicates whether the maximum value of the attached widget can be raised by writing a greater value into the associated editline.

For example, the maximum value of the following horizontal slider can be changed by writing the greater value into the editline:

Source code (XML)
<editline name="editline"/>
<hslider min="0" max="3000">
	<attach multiplier="1000" flags="log10,max_expand">editline</attach>
</hslider>

callback#

Sets a callback for the widget. Contains a name of the callback function.

Attributes:

  • type
  • widget
    The widget attribute sets a widget reference to be passed as an argument to the callback function. Any existing widget name is allowed.
  • string
    The string attribute sets a string argument for the callback function. Any valid string is acceptable. This attribute can also be used to pass any other data types.
  • variable
    The variable attribute sets an argument of any variable type for the callback function. You can also pass vectors and maps.
  • accel_key
    The accel_key attribute sets a hotkey for a given callback. For example, to run the user-defined esc_clicked() callback by pressing the ESC button, use the following:
    Source code (XML)
    <button>
    	<callback type="clicked" accel_key="esc">esc_clicked</callback>
    </button>
    The following keys can be set as the hotkey:
    • ascii symbol
      Any button, which has a corresponding ASCII code.
    • esc
      ESC.
    • tab
      TAB.
    • backspace
      BACKSPACE.
    • return
      ENTER.
    • delete
      DELETE.
    • insert
      INSERT.
    • home
      HOME.
    • end
      END.
    • pgup
      PAGE UP.
    • pgdown
      PAGE DOWN.
    • left
      ARROW LEFT.
    • right
      ARROW RIGHT.
    • up
      ARROW UP.
    • down
      ARROW DOWN.
    • f1–f12
      Any of twelve functional buttons.
  • accel_ctrl
    Whether the CTRL button is pressed or not.
    • 0 or no
      CTRL button isn't pressed.
    • 1 or yes
      CTRL button is pressed.
  • accel_alt
    Whether the ALT button is pressed or not.
    • 0 or no
      ALT button isn't pressed.
    • 1 or yes
      ALT button is pressed.
  • accel_shift
    Whether the SHIFT button is pressed or not.
    • 0 or no
      SHIFT button isn't pressed.
    • 1 or yes
      SHIFT button is pressed.

It is possible to set a hotkey as a combination of keys by combining the accel_key, accel_ctrl, accel_alt and accel_shift attributes. For example, to assign the CTRL+N hotkey to the ctrl_n_clicked() callback function, define the following:

Source code (XML)
<button>
	<callback type="clicked" accel_key="n" accel_ctrl="1">ctrl_n_clicked</callback>
</button>

button#

Corresponds to an object of the WidgetButton class.

button widget

Attributes:

  • background
    Whether to render button background or not. The default is 1 (boolean).
  • toggleable
    Whether the widget is a toggle button or an ordinary one. The default is 0 (boolean).
  • toggled
    Whether the toggle button is pressed by default or not. The default is 0 (boolean).
  • texture
    Path to a button image texture.

Children:

  • text
    Text displayed on the button. In addition to the described attribute, the following attribute are accepted:
    • align with values center, left, right.
    Notice
    If no text is specified, the button will be automatically hidden.
Source code (XML)
<button name="Test::button" export="1">
	<text>Button</text>
</button>
<button name="Test::toggle_button" export="1" toggleable="1" toggled="1">
	<text>Toggle button</text>
</button>

To add a button without background, set the background attribute to 0:

Source code (XML)
<button name="Test::button1" export="1" texture="button_texture.png">
	<text>Button1</text>
</button>
<button name="Test::button2" export="1" background="0">
	<text>Button2</text>
</button>

The second button is the same as the first, but it has no background and image:

canvas#

Corresponds to an object of the WidgetCanvas class.

canvas widget with polygons

After a canvas widget was created, it can be used to draw polygons (either textured or not), lines and text via UnigineScript. The canvas can be used to create different trackers, charts, tables, etc.

Attributes:

  • texture
    Background texture to be drawn across the canvas
Source code (XML)
<canvas name="Test::canvas" export="1" texture="canvas/canvas.png"/>

To create a simple canvas, define the canvas tag in your UI file as follows:

Source code (XML)
<window name="Test::window" export="1" width="350" height="270" sizeable="1" enabled="1">
	<text>Window Title</text>
	<label><text size="15">This is a simple canvas example:</text></label>
	<canvas name="Test::canvas" export="1" align="center" width="250" height="180"/>
</window>

Then create the corresponding objects for each widget and describe the required geometry in the script:

Source code (UnigineScript)
class Test {

	WidgetWindow window;
	WidgetCanvas canvas;
	
	Test() {
		ui = new UserInterface(engine.getGui(),"canvas.ui");	
	}
	
	int show(int x,int y)() {
		Gui gui = engine.getGui();
		
		// add the window widget and its children to the GUI
		gui.addChild(window,GUI_ALIGN_CENTER);
		window.setPosition(x,y);
		
		// draw polygons
		int id = canvas.addPolygon();
		canvas.setPolygonColor(id,vec4(0.8f,0.4f,0.0f,1.0f));
		canvas.setPolygonTransform(id,translate(130.0f,64.0f,0.0f));
		forloop(int i = 0; 7) {
			float angle = PI2 * i / 6;
			canvas.addPolygonPoint(id,vec3(sin(angle),cos(angle),0.0f) * 64.0f);
		}
		
		// draw lines
		id = canvas.addLine();
		canvas.setLineColor(id,vec4(0.0f,0.0f,0.0f,1.0f));
		canvas.setLineTransform(id,translate(128.0f,64.0f,0.0f));
		forloop(int i = 0; 6) {
			float angle = PI2 * i * 1 / 3;
			canvas.addLinePoint(id,vec3(sin(angle),cos(angle),0.0f) * 48.0f);
		}
	}
}

int init(){
	Window window_0 = new Window();
	window_0.show(150,150);
	
	return 1;
}

The described canvas is shown as follows:

checkbox#

Corresponds to an object of the WidgetCheckBox class.

checkbox widget

Attributes:

  • checked
    Whether the checkbox is selected by default or not. The default is 0 (boolean).

Children:

  • text
    Text label.
  • attach
    First checkbox widget of a radio button group.
Source code (XML)
<checkbox name="Test::checkbox0" export="1">
	<text>Checkbox 0</text>
</checkbox>
<checkbox name="Test::checkbox1" export="1" checked="1">
	<text>Checkbox 1</text>
</checkbox>

radiobutton widget

To create a radio button group, use the attach child:

Source code (XML)
<checkbox name="Test::radiobutton0" export="1" checked="1">
	<text>Variant 0</text>
</checkbox>
<checkbox name="Test::radiobutton1" export="1">
	<attach>Test::radiobutton0</attach>
	<text>Variant 1</text>
</checkbox>

combobox#

Corresponds to an object of the WidgetComboBox class.

combobox widget

Attributes:

  • texture
    Path to a texture with mini-icons. This texture is a strip of N pixels in width and N×M pixels in height.

Children:

  • text
    Text of a list item. Multiple items are supported, the default item is the first one. In addition to the described attributes, the following attributes are accepted:
    • texture, which sets the ID of a mini-icon to be used for the item starting from zero.
    • data, which sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
Source code (XML)
<combobox name="Test::combobox" export="1">
	<text>item 0</text>
	<text>item 1</text>
	<text>item 2</text>
	<text>item 3</text>
</combobox>

To set a mini-icon for each item, use the texture attribute as follows:

Source code (XML)
<combobox name="Test::combobox" export="1" texture="combobox_icons.png">
	<text texture="0">item 0</text>
	<text texture="1">item 1</text>
	<text texture="2">item 2</text>
	<text texture="3">item 3</text>
</combobox>

The result is a list of items with icons:

The combobox_icons.png image is a vertical strip of square (16×16 pixels) mini-icons that have a transparent background:

16×64 strip of mini-icons

See the article on Skin Layout for more details.

editline#

Corresponds to an object of the WidgetEditLine class.

editline widget

Attributes:

  • editable
    Whether to allow modifying the text or not. The default is 1 (boolean).
  • password
    Whether the text should be displayed as dots. The default is 0 (boolean).
  • background
    Whether the widget has a background or not. The default is 1 (boolean).
  • capacity
    Maximum number of characters that can be entered (integer).
  • validator
    Value validator, acceptable types are any, int, uint, float or ascii.
  • color
    Text color. Changes the text color only if the text tag is not specified as a child. If the child tag is specified, this attribute won't affect the text color.

Children:

  • text
    The initial string.
Notice
If there is no the text child, all of the text attributes can be defined as attributes of editline.
Source code (XML)
<editline name="Test::editline" export="1" width="100" capacity="10">
	<text>EditLine</text>
</editline>

The following example shows possible ways of using the editline widget:

Source code (XML)
<hbox align="expand">
	<editline align="expand" validator="int"/>
	<button width="30">
		<text>Button1</text>
	</button>
</hbox>
<hbox align="expand">
	<editline align="expand" password="1"/>
	<button width="30">
		<text>Button2</text>
	</button>
</hbox>
<hbox align="expand">
	<editline align="expand" validator="any" background="0" color="#3300CC"/>
	<button width="30">
		<text>Button1</text>
	</button>
</hbox>

The first editline allows user to input the integer values only. The other symbols are not allowed to be typed. The text in the second editline is displayed as dots, because the password attribute is set to 1. The last editline has no background, and the text color is defined directly in the editline tag by using the color attribute.

edittext#

Corresponds to an object of the WidgetEditText class.

edittext widget

Attributes:

  • editable
    Whether to allow modifying the text or not. The default is 1 (boolean).
  • background
    Whether the widget has a background or not. The default is 1 (boolean).
  • color
    Text color. Changes the text color only if the text tag is not specified as a child. If the child tag is specified, this attribute won't affect the text color.

Children:

  • text
    The initial string.
Notice
If there is no the text child, all of the text attributes can be defined as attributes of edittext.

Source code (XML)
<edittext name="Test::edittext" export="1" width="100" height="100">
	<text>EditLine
	Multiline</text>
</edittext>

The edittext widget can be used, for example, to input some source code:

Source code (XML)
<hbox align="expand">
	<label align="left,top">Source:</label>
	<edittext name="Test::edittext" export="1" align="expand"/>
</hbox>
The result is the following:

If the text scrolling is required, define the edittext widget inside the scrollbox container:

Source code (XML)
<scrollbox name="Test::scrollbox" align="expand">
	<edittext name="Test::edittext" export="1" align="expand"/>
</scrollbox>
If you type the long text, the following result is shown:

hscroll#

Corresponds to an object of the WidgetScroll class.

hscroll widget

Attributes:

  • object
    Width of the area to scroll (in pixels). The default is 100.
  • frame
    Width of the visible frame (in pixels). The default is 10.
  • step
    Number of pixels to scroll, when the user clicks one of the arrows. The default is 1.
  • value
    Initial position of the scroller. Cannot exceed object-frame pixels.

Source code (XML)
<hscroll name="Test::hscroll" export="1" width="100"/>

hslider#

Corresponds to an object of the WidgetSlider class.

hslider widget

Attributes:

  • min
    Minimum value (integer).
  • max
    Maximum value (integer).
  • value
    Initial value (integer).
  • min_expand
    Minimum value, up to which the slider's lower limit can be dropped (integer). The lower limit of the slider can be changed only via the editline, to which it is attached with the expand of min_expand flag.
  • max_expand
    Maximum value, up to which the slider's upper limit can be raised (integer). The upper limit of the slider can be changed only via the editline, to which it is attached with the expand of max_expand flag.
  • button_width
    Width of the handle.

Children:

  • attach
    Widget name, which will display the current value of the slider.

Source code (XML)
<hslider name="Test::hslider" export="1" align="expand" min="500" max="3500" value="1000" width="100" button_width="30">
	<attach format=" %.1f" multiplier="1000">hslider_label</attach>
</hslider>
<label name="hslider_label" width="28"/>

It is possible to combine several horizontal sliders by using one of the containers. For example:

Source code (XML)
<hbox space_x="10">
	<vbox space_y="20">
		<hslider name="Test::hslider_1" export="1" min="0" max="10" value="0" width="100" button_width="30">
			<attach format="%.1f" multiplier="10">hslider_option_1</attach>
		</hslider>
		<hslider name="Test::hslider_2" export="1" min="0" max="10" value="0" width="100" button_width="30">
			<attach format="%.1f" multiplier="10">hslider_option_2</attach>
		</hslider>
		<hslider name="Test::hslider_3" export="1" min="0" max="10" value="0" width="100" button_width="30">
			<attach format="%.1f" multiplier="10">hslider_option_3</attach>
		</hslider>
	</vbox>
	<vbox space_y="20">
		<label name="hslider_option_1"/>
		<label name="hslider_option_2"/>
		<label name="hslider_option_3"/>
	</vbox>
</hbox>
The example produces the following:

hspacer#

Corresponds to an object of the WidgetSpacer class.

hspacer widget

Attributes:

  • Width
    Separator width.

Source code (XML)
<hspacer width="50"/>

The hspacer widget can be used to group the other widgets. For example:

Source code (XML)
<vbox>
	<gridbox name="Test::gridbox_1" space="10">
		<label><text>Label 0</text></label>
		<label><text>Label 1</text></label>
		<label><text>Label 2</text></label>
		<label><text>Label 3</text></label>
	</gridbox>
	<hspacer width="50"/>
	<gridbox name="Test::gridbox_2" space="10">
		<label><text>Label 0</text></label>
		<label><text>Label 1</text></label>
		<label><text>Label 2</text></label>
		<label><text>Label 3</text></label>
	</gridbox>
</vbox>
The result is the following:

icon#

Corresponds to an object of the WidgetIcon class.

It is a square image, whose size is divisible by 2. For example, 16×16, 32×32, 64×64. Each icon has 4 states. For more details, see the article on Skin Layout.

icon widget

Attributes:

  • toggleable
    Whether the widget is a toggle button or an ordinary one. The default is 0 (boolean).
  • toggled
    Whether the icon serving as a toggle button is pressed by default or not. The default is 0 (boolean).
  • texture
    Path to an icon image.

Children:

  • text
    The icon capture. The acceptable attributes are left, right, center.

Source code (XML)
<icon name="Test::icon_1" export="1" texture="icons/icon_1.png" toggleable="1"/>
<icon name="Test::icon_2" export="1" texture="icons/icon_2.png"/>
<icon name="Test::icon_3" export="1" texture="icons/icon_3.png" toggleable="1" toggled="1"/>
<icon name="Test::icon_4" export="1" texture="icons/icon_4.png" toggleable="1"/>

To add an image caption, use the text tag with the required set of attributes:

Source code (XML)
<icon name="Test::icon_1" export="1" texture="icon.png">
	<text voffset="25" size="15">Icon Caption</text>
</icon>

The following example demonstrates icons of different size and sets of attributes:

Source code (XML)
<gridbox name="Test::gridbox" space_y="10">
	<label>
		<text>16×16 icons:</text>
	</label>
	<hbox name="Test::hbox_1">
		<icon name="Test::icon_1" export="1" texture="icon_1.png" toggleable="1"/>
		<icon name="Test::icon_2" export="1" texture="icon_2.png"/>
	</hbox>
	<label>
		<text>32×32 icons:</text>
	</label>
	<hbox name="Test::hbox_2">
		<icon name="Test::icon_3" export="1" texture="icon_3.png"/>
		<icon name="Test::icon_4" export="1" texture="icon_4.png" toggleable="1" toggled="1"/>
	</hbox>		
</gridbox>

The example shows the following:

Each icon represented by the image that includes 4 states of the icon. For example:

4 states of the 16×16 square icon
4 states of the 32×32 square icon

label#

Corresponds to an object of the WidgetLabel class.

label widget

The label widget can have any of the common attributes.

Children:

  • text
    Label text.
    Notice
    This tag can be omitted. In this case, all the text formatting attributes can be specified as attributes of the label.
Source code (XML)
<label>
	<text>Label</text>
</label>

It is possible to change the width and height of the label, its alignment or position. The label text can be changed by using the text attributes. For example:

Source code (XML)
<label align="left">
	<text color="#3300CC">Label 0</text>
</label>
<label align="right">
	<text size="15">Label 1</text>
</label>
<label pos_x="30" pos_y="80" align="overlap">
	<text size="20">Label 2</text>
</label>
<label>
	<text size="25" color="#FF6600">Label 3</text>
</label>

labels

If the text tag is omitted, text formatting attributes can be specified as follows:

Source code (XML)
<label font="fontb.ttf" size="10">Label</label>

listbox#

Corresponds to an object of the WidgetListBox class.

listbox widget

Attributes:

  • multi_selection
    Whether to allow picking more than one item or not. CTRL and SHIFT modifiers are used for multiple selection.
  • texture
    Path to a listbox texture of mini-icons. This texture is a bar of N pixels in width and N×M pixels in height.

Children:

  • text
    Text of a list item. Multiple items are supported. In addition to the described attributes, the following attributes are accepted:
    • texture
      Sets the ID of a mini-icon to be used for the item starting from zero.
    • data
      Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
Source code (XML)
<listbox multi_selection="1">
	<text>item 0</text>
	<text>item 1</text>
	<text>item 2</text>
	<text>item 3</text>
	<text>item 4</text>
	<text>item 5</text>
</listbox>

To add an icon for each list item, use the texture attribute as follows:

Source code (XML)
<listbox texture="menu_icons.png">
	<text texture="0">item 0</text>
	<text texture="1">item 1</text>
	<text texture="2">item 2</text>
	<text>item 3</text>
</listbox>

The result is:

The menu_icons.png image is a vertical strip of square mini-icons, each the size of 16×16 pixels, that has a transparent background:

16×64 strip of mini-icons

See the article on Skin Layout for more details.

menubar#

Corresponds to an object of the WidgetMenuBar class.

menubar widget

Attributes:

  • space
    Overall spacing (pixels).
  • space_x
    Horizontal spacing (pixels).
  • space_y
    Vertical spacing (pixels).

Children:

  • menu
    A single menu. It describes a menu item and a dropdown menu that opens when clicking this menu item. Acceptable attributes:
    • enabled (boolean)
      Specifies whether the item is enabled (i.e. you can interact with this item). By default, the item is enabled.
    • space
      Sets a space between the current item and the next item located to the right.

    Children:

    • text
      Title of a menu item.
      Notice
      If you set a color, font size or any other text attribute for the item, this attribute value will be applied for all menu items on the current level.
      In addition to the described attributes, the following attributes are accepted:
      Notice
      The attributes below are applied for each item separately.
      • data
        Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
    • menubox
      Dropdown menu that opens when clicking the menu item.
Source code (XML)
<hbox background="1" space="5">
	<menubar align="expand">
		<menu>
			<text>File</text>
			<menubox name="Test::file_mb">
				…
			</menubox>
		</menu>
		<menu>
			<text>Edit</text>
			<menubox name="Test::edit_mb">
				…
			</menubox>
		</menu>
		<menu>
			<text>Help</text>
			<menubox name="Test::help_mb">
				…
			</menubox>
		</menu>
	</menubar>
</hbox>

All of the common attributes can be be used for the menubar. For example:

Source code (XML)
<menubar name="Test::menubar" align="right">
	<menu>
		<text>File</text>
		<menubox name="Test::file" texture="menubox_icons.png" align="left">
			<text separator="1">Menu Item 0</text>
			<text enabled="0" texture="0">Menu Item 1</text>
			<text texture="1">Menu Item 2</text>
			<text texture="2">Menu Item 3</text>
			<text texture="3">Menu Item 4</text>
		</menubox>
	</menu>
	<menu enabled="0">
		<text>Edit</text>
		<menubox name="Test::edit">
			<text>Menu Item 0</text>
		</menubox>
	</menu>
</menubar>

The example shows the following:

menubox#

Corresponds to an object of the WidgetMenuBox class.

Notice
By using this widget, you can create hierarchical menus. Also you can use the other widgets or containers as menu items.

menubox widget

Attributes:

  • texture
    Path to a menubox texture of mini-icons. This texture is a strip of N pixels in width and N×M pixels in height.
  • space
    Overall spacing (pixels).
  • space_x
    Horizontal spacing (pixels).
  • space_y
    Vertical spacing (pixels).

Children:

  • text
    Text of a menu item. Multiple items are supported.
    Notice
    If you set a color, font size or any other text attribute for the item, this attribute value will be applied for all menu items on the current level.
    In addition to the described attributes, the following attributes are accepted:
    Notice
    The attributes below are applied for each item separately.
    • enabled (boolean)
      Specifies whether the item is enabled (i.e. you can interact with this item). By default, the item is enabled.
    • selectable
      Specifies whether the item can be selected (i.e. the item is highlighted when you point to it). By default, the item is selectable.
    • separator (boolean)
      Specifies whether the item is followed by a separator.
    • space
      Sets a space between the current menu item and the next item (pixels).
    • texture
      Sets the ID of a mini-icon to be used for the item starting from zero.
    • data
      Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
  • menu
    A single menu. It describes a menu item, its tooltip and a cascading menu that opens when clicking this menu item. Multiple menus are supported.
    • enabled (boolean)
      Specifies whether the item is enabled (i.e. you can interact with this item). By default, the item is enabled.
    • selectable
      Specifies whether the item can be selected (i.e. the item is highlighted when you point to it). By default, the item is selectable.
    • separator (boolean)
      Specifies whether the item is followed by a separator.
    • space
      Sets a space between the current menu item and the next item (pixels).
    • texture
      Sets the ID of a mini-icon to be used for the item starting from zero.
    • data
      Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).

    Children:

    • text
      Menu title.
      Notice
      If you set a color, font size or any other text attribute for the item, this attribute value will be applied for all menu items on the current level.
      In addition to the described attributes, the following attributes are accepted:
      Notice
      The attributes below are applied for each item separately.
      • data
        Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
    • menubox
      Cascading menu that opens when clicking the menu item.
    • tooltip
      Tooltip for the menu item.
  • widget

    A single widget or a container that is used as a menu item. The attributes used for the text tag are also appropriate forwidget.

    Notice
    If you set a color, font size or any other text attribute for the item, this attribute value will be applied for all menu items on the current level.

    In addition, the following attributes are acceptable:

    Notice
    The attributes below are applied for each item separately.
    • enabled (boolean)
      Specifies whether the item can be selected. By default, the item is enabled.
    • selectable (boolean)
      Specifies whether the item can be selected (i.e. the item is highlighted when you point to it). By default, the item is selectable.
    • separator (boolean)
      Specifies whether the item is followed by a separator.
    • space
      Sets a space between the current menu item and the next item (pixels).
    • texture
      Sets the ID of a mini-icon to be used for the item starting from zero.
    • data
      Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
Source code (XML)
<menubox space="8">
	<text separator="1">Menu Item 0</text>
	<text enabled="0">Menu Item 1</text>
	<menu>
		<text data="1">Menu Item 2 &#9658;</text>
		<menubox width="64" space="8">
			<text>File 0</text>
			<text>File 1</text>
			<menu>
				<text>Internal Menu 0 &#9658;</text>
				<tooltip>Internal Menu 0 tooltip</tooltip>
				<menubox width="64" space="8">
					<text>File 2</text>
					<text>File 3</text>
				</menubox>
			</menu>
			<menu>
				<text>Internal Menu 1 &#9658;</text>
				<menubox width="64" space="8">
					<text>File 4</text>
					<text>File 5</text>
				</menubox>
			</menu>
		</menubox>
	</menu>
	<widget>
		<checkbox align="expand">
			<text>CheckBox 1</text>
		</checkbox>
	</widget>
	<widget separator="1" selectable="0">
		<vbox align="expand">
			<label name="MenuLabel" align="expand">
				<text>Label 0</text>
			</label>
			<vbox space="4"/>
			<hslider align="expand">
				<attach format="Label %d">MenuLabel</attach>
			</hslider>
		</vbox>
	</widget>
	<text>Menu Item 3</text>
</menubox>

The example produces the following:

Cascading menus

To add an icon for each item, use the texture attribute as follows:

Source code (XML)
<menubox space="8" texture="menu_icons.png">
	<text separator="1">Menu Item 0</text>
	<text enabled="0" texture="0">Menu Item 1</text>
	<text texture="1">Menu Item 2</text>
	<text texture="2">Menu Item 3</text>
	<text texture="3">Menu Item 4</text>
</menubox>

The result is the following:

The menu_icons.png image is a vertical strip of square mini-icons, each the size of 16×16 pixels, that has a transparent background:

16×64 strip of mini-icons

See the article on Skin Layout for more details.

spinbox#

Corresponds to an object of the WidgetSpinBox class.

spinbox widget

Attributes:

  • min
    Minimum value (integer).
  • max
    Maximum value (integer).
  • min_expand
    Minimum value, up to which the lower limit of the spinbox can be dropped (integer). The lower limit of the spinbox can be changed only via the editline, to which it is attached with the expand of min_expand flag (integer).
  • max_expand
    Maximum value, up to which the upper limit of the spinbox can be raised (integer). The upper limit of the spinbox can be changed only via the editline, to which it is attached with the expand of max_expand flag (integer).
  • value
    Initial value (integer).

Children:

  • attach
    Widget name, which will display the current value of the spinbox.
Notice
A spinbox automatically aligns with a text field it is attached to, if both of them are children of the same immediate parent, and if the spinbox has the overlap alignment flag.
Source code (XML)
<hbox>
	<editline name="editline">
		<text>11</text>
	</editline>
	<spinbox max="100" min="10" value="11" align="overlap">
		<attach>editline</attach>
	</spinbox>
</hbox>

All of the common attributes are acceptable. For example, you can enable the spinbox:

Source code (XML)
<spinbox max="100" min="10" value="11" align="overlap" enabled="0">
	<attach>editline</attach>
</spinbox>

sprite#

Corresponds to an object of the WidgetSprite class.

Sprite is an image composed of several layers that can be assigned textures, scaled, translated and colored.

sprite widget

Attributes:

  • color
    Modulation color of the first layer.
  • texture
    Path to a texture of the first layer.
  • scale
    Scale factor for the first layer.
  • scale_x
    Scale factor for the first layer (by x).
  • scale_y
    Scale factor for the first layer (by y).
  • translate
    Offset for the first layer.
  • translate_x
    Offset for the first layer (by x).
  • translate_y
    Offset for the first layer (by y).
  • texcoord_x
    The X coordinate of the upper left corner of the texture for the first (bottom) layer of the sprite.
  • texcoord_y
    The Y coordinate of the upper left corner of the texture for the first (bottom) layer of the sprite.
  • texcoord_z
    The X coordinate of the lower right corner of the texture for the first (bottom) layer of the sprite.
  • texcoord_w
    The Y coordinate of the lower right corner of the texture for the first (bottom) layer of the sprite.

Children:

  • layer
    A 2D layer, additional to the default (first) layer. Multiple layers are supported. Acceptable attributes:
    • color
      Modulation color.
    • texture
      Path to the texture of the layer.
    • scale
      Overall scale factor (float).
    • scale_x
      Horizontal scale factor (float).
    • scale_y
      Vertical scale factor (float).
    • translate
      Overall layer offset (float).
    • translate_x
      Horizontal layer offset (float).
    • translate_y
      Vertical layer offset float).
Source code (XML)
<sprite name="Test::sprite" export="1" color="#ff0000" texture="sprites/layer0.png" scale="0.5">
	<layer color="#00ff00" texture="sprites/layer1.png" scale_x="0.8"/>
</sprite>

treebox#

Corresponds to an object of the WidgetTreeBox class.

treebox widget

Attributes:

  • editable
    Whether to allow modifying the hierarchy of items or not. The hierarchy can be modified by dragging items with ALT pressed.
  • multi_selection
    Whether to allow picking more than one item or not. CTRL and SHIFT modifiers are used for multiple selection.
  • texture
    Path to a treebox texture of mini-icons. This texture is a bar of N pixels in width and N×M pixels in height.

Children:

  • text
    Text of a list item. Multiple items are supported. In addition to the described attributes, the following attributes are accepted:
    • texture
      Sets the ID of a mini-icon to be used for the item starting from zero.
    • parent
      Specifies a parent item for the current one. The text of the parent item must be specified.
    • data
      Sets the item data. The data can be used as a text identifier of the item (instead of using the number of the item).
Source code (XML)
<treebox name="Test::treebox" editable="1" multi_selection="1" texture="menu_icons.png">
	<text texture="0">item 0</text>
	<text texture="1">item 1</text>
	<text texture="2">item 2</text>
	<text texture="3">item 3</text>
	<text parent="item 2">item 4</text>
	<text parent="item 3">item 5</text>
	<text parent="item 3">item 6</text>
</treebox>

The menu_icons.png image is a vertical strip of square mini-icons, each the size of 16×16 pixels, that has a transparent background:

16×64 strip of mini-icons

See the article on Skin Layout for more details.

vscroll#

Corresponds to an object of the WidgetScroll class.

vscroll widget

Attributes:

  • object
    Height of the area to scroll (in pixels). The default is 100.
  • frame
    Height of the visible frame (in pixels). The default is 10.
  • step
    Number of pixels to scroll, when the user clicks one of the arrows. The default is 1.
  • value
    Initial position of the scroller. Cannot exceed object-frame pixels.
Source code (XML)
<vscroll name="Test::vscroll" export="1" height="100"/>

vslider#

Corresponds to an object of the WidgetSlider class.

vslider widget

Attributes:

  • min
    Minimum value (integer).
  • max
    Maximum value (integer).
  • value
    Initial value (integer).
  • min_expand
    Minimum value, up to which the slider's lower limit can be dropped (integer). The lower limit of the slider can be changed only via the editline, to which it is attached with the expand of min_expand flag.
  • max_expand
    Maximum value, up to which the slider's upper limit can be raised (integer). The upper limit of the slider can be changed only via the editline, to which it is attached with the expand of max_expand flag.
  • button_height
    Height of the handle.

Children:

  • attach
    Widget name, which will display the current value.
Source code (XML)
<vslider name="Test::vslider" export="1" align="expand" min="0" max="1000" value="500" height="100" button_height="30">
	<attach format="Value: %.1f" multiplier="1000">vslider_label</attach>
</vslider>
<label name="vslider_label" width="70"/>

The vslider widget can be used, for example, to select the option value:

Source code (XML)
<hbox space_x="30">
	<vslider name="Test::vslider_1" export="1" min="0" max="10" value="0" height="100" button_height="30">
		<attach format="%.1f" multiplier="10">vslider_option_1</attach>
	</vslider>
	<vslider name="Test::vslider_2" export="1" min="0" max="10" value="0" height="100" button_height="30">
		<attach format="%.1f" multiplier="10">vslider_option_2</attach>
	</vslider>
	<vslider name="Test::vslider_3" export="1" min="0" max="10" value="0" height="100" button_height="30">
		<attach format="%.1f" multiplier="10">vslider_option_3</attach>
	</vslider>
</hbox>
<hbox space_x="20">
	<label name="vslider_option_1"/>
	<label name="vslider_option_2"/>
	<label name="vslider_option_3"/>
</hbox>

The result is a set of vertical sliders representing 3 options:

vspacer#

Corresponds to an object of the WidgetSpacer class.

vspacer widget

Attributes:

  • height
    Separator height.

Source code (XML)
<vspacer height="50"/>

For example, you can visually group several icons by using the vspacer widget:

Source code (XML)
<hbox name="Test::hbox">
	<icon name="Test::icon_1" export="1" texture="icon.png"></icon>
	<icon name="Test::icon_2" export="1" texture="icon_3.png"></icon>
	<vspacer height="30"/>
	<icon name="Test::icon_3" export="1" texture="icon_4.png" toggleable="1"></icon>
</hbox>

The example shows the following:

Last update: 2024-08-16
Build: ()