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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Engine Shutdown

This article describes in detail the steps taken by the UNIGINE engine when the Engine::shutdown() function is called. For other steps and general information about execution sequence, see the Execution Sequence article.

Shutdown steps#

  1. If the Editor Logic is running, it calls its shutdown() function.
  2. The World Logic calls the shutdown() function.
  3. UNIGINE calls the shutdown() function of the System Logic. Here, for example, you can set a splash screen with credits to be shown when exiting the UNIGINE-based application.
  4. The shutdown() function of all plugins is called.
  5. If the user has tweaked any settings, the engine saves changes into the configuration file.
  6. World, sound, and file system threads are terminated.
  7. All resources allocated for UNIGINE are freed.
  8. Memory allocator is shut down.
Last update: 2024-08-16
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