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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::SplinePoint Class

Header: #include <UnigineWorlds.h>

This class is used to manage individual points of the world spline graph.

SplinePoint Class

Members


void setEnabled ( bool enable, bool with_segments = 1 ) #

Sets a value indicating whether the spline point is enabled.

Arguments

  • bool enable - 1 to enable the spline point, 0 to disable.
  • bool with_segments - Use true to enable all segments, to which the point belongs as well, false to enable the spline point only.

bool isEnabled ( ) const#

Returns a value indicating whether the spline point is enabled.

Return value

true if the spline point is enabled; otherwise, false.

void setPosition ( const Math::Vec3& position ) #

Sets a new position of the spline point.

Arguments

  • const Math::Vec3& position - New position to be set.

Math::Vec3 getPosition ( ) const#

Returns the current position of the spline point.

Return value

Current spline point position.

void getSplineSegments ( Vector< Ptr<SplineSegment> > & OUT_segments ) const#

Returns the list of segments, to which the spline point belongs, and puts them to the specified vector of SplineSegment elements.

Arguments

  • Vector< Ptr<SplineSegment> > & OUT_segments - Vector to store the list of segments, to which the spline point belongs.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void clearSources ( ) #

Clears the list of source nodes for the spline point.

void assignSource ( const char * name ) #

Assigns a source node with the given name to the spline point.

Arguments

void removeSource ( const char * name ) #

Removes the source node with the given name.

Arguments

  • const char * name - Name of the source node to be removed.

void getSources ( Vector< String > & OUT_sources ) const#

Returns a list of source nodes assigned to the spline point and puts it to the specified vector.

Arguments

  • Vector< String > & OUT_sources - List of source nodes assigned to the spline point.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void copy ( const Ptr<SplinePoint> & src ) #

Copies all parameters from the specified source spline point.

Arguments

  • const Ptr<SplinePoint> & src - Source spline point.

Ptr<SplinePoint> clone ( ) #

Returns a clone of the spline point.

Return value

Clone of the spline point.

Ptr<WorldSplineGraph> getParent ( ) const#

Returns the WorldSplineGraph node to which the spline point belongs.

Return value

WorldSplineGraph node to which the spline point belongs.

int getNumSegments ( ) const#

Returns the total number of segments sharing this spline point.

Return value

Total number of segments sharing this spline point.

int getNumSources ( ) const#

Returns the total number of source nodes assigned to this spline point.

Return value

Total number of source nodes assigned to this spline point.

int getSourceNodeType ( const char * name ) const#

Returns the type of the source node with the specified name.

Arguments

Return value

Source node type.

void setLinkVariant ( const char * name, int variant ) #

Sets a link variant for the junction source node with the specified name.

Arguments

  • const char * name - Source node name.
  • int variant - Link variant number for the junction source node.

int getLinkVariant ( const char * name ) const#

Returns the current link variant for the junction source node with the specified name.

Arguments

Return value

Link variant number for the junction source node.

int getLinkWorldPosition ( const Ptr<SplineSegment> & segment, Math::Vec3 & position ) const#

Gets the current link (bone) position of the junction source node and puts it to the specified position vector.

Arguments

  • const Ptr<SplineSegment> & segment - Spline segment for which the position of the corresponding link (bone) of the junction source node is to be obtained.
  • Math::Vec3 & position - Vector to store the position of the junction source node's link (bone) corresponding to the specified spline segment.

Return value

1 if the current position of the junction source node's link (bone) corresponding to the specified spline segment was obtained successfully; otherwise 0.

Ptr<Node> getNode ( int index ) #

Returns a node assigned to the point by its number.

Arguments

Return value

Node placed at this point at the specified position (number).

int getNumNodes ( ) const#

Returns the total number of nodes placed at this spline point.

Return value

Total number of nodes placed at this spline point.
Last update: 2024-08-16
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