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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::NavigationSector Class

Header: #include <UniginePathFinding.h>
Inherits from: Navigation
Warning
3D navigation feature is experimental and not recommended for production use.

This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.

See Also#

  • The article on Navigation Sector
  • Navigation sample in C# Component Samples suite
  • The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
  • A set of UnigineScript API samples located in the data/samples/paths folder:
    • route_00
    • route_01
    • route_02
    • sector_00
    • sector_01
    • sector_02

NavigationSector Class

Members


static NavigationSectorPtr create ( const Math::vec3 & arg1 ) #

Constructor. Creates a navigation sector of the specified size.

Arguments

  • const Math::vec3 & arg1 - Box dimensions.

void setSize ( const Math::vec3 & size ) #

Sets the size of the navigation sector.

Arguments

  • const Math::vec3 & size - Box dimensions.

Math::vec3 getSize ( ) #

Returns the current size of the navigation sector.

Return value

Box dimensions.

static int type ( ) #

Returns the type of the node.

Return value

Navigation type identifier.
Last update: 2024-08-16
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