This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventMouseWheel Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls mouse wheel event information.

InputEventMouseWheel Class

Members


static InputEventMouseWheelPtr create ( ) #

Default constructor.

InputEventMouseWheel ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Mouse wheel input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventMouseWheel ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int wheel, int wheel_h ) #

Mouse wheel input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int wheel - Delta amount scrolled vertically (positive value - away from the user, negative - towards the user.
  • int wheel_h - Delta amount scrolled horizontally (positive value - to the right, negative - to the left).

void setWheel ( int wheel ) #

Sets the delta of the vertical mouse scroll movement.

Arguments

  • int wheel - The amount scrolled vertically, positive away from the user and negative towards the user.

int getWheel ( ) const#

Returns the delta of the vertical mouse scroll movement.

Return value

The amount scrolled vertically, positive away from the user and negative towards the user.

void setWheelHorizontal ( int horizontal ) #

Sets the delta of the horizontal mouse scroll movement.

Arguments

  • int horizontal - The amount scrolled horizontally, positive to the right and negative to the left.

int getWheelHorizontal ( ) const#

Returns the delta of the horizontal mouse scroll movement.

Return value

The amount scrolled horizontally, positive to the right and negative to the left.
Last update: 2024-08-16
Build: ()