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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ConsoleVariableFloat Class

Header: #include <UnigineConsole.h>

ConsoleVariableFloat Class

Members


void set ( float value ) const#

Sets the variable value.

Arguments

  • float value - Value of the variable.

float get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableFloat ( const char * name, const char * desc, int save, float value, float min, float max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • float value - Float value of the variable.
  • float min - Minimum value of the variable.
  • float max - Maximum value of the variable.

operator float ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

float operator= ( float value ) #

Assignment operator for the variable.

Arguments

  • float value - Value of the variable.

void setGetFunc ( float(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • float(*) func - Function pointer.

void setSetFunc ( void (*)(float) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableFloat my_debug_mode(...);

my_debug_mode.setSetFunc([](float new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(float) func - Function pointer.

~ConsoleVariableFloat ( ) #

Destructor.
Last update: 2024-08-16
Build: ()