This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

gui_07

This article describes the data/samples/objects/gui_07.cpp sample.

The gui_07 sample demonstrates how to create a GUI object with a custom skin, namely:

  • Specify a path to a folder with an *.rc file and custom textures when creating a GUI object
  • Load a user interface by using the constructor of the UserInterface class

GUI object with a custom skin

In this sample, the window assigned to the GUI object is generated from the samples/objects/interfaces/gui_07.uiUI file.

You can interact with its elements with the mouse as usual: change position of the window, switch between tabs, etc.

See Also

Last update: 2017-07-03
Build: ()