This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::FieldAnimation Class

Header:#include <UnigineFields.h>
Inherits:Field

Interface for field spacer handling.

FieldAnimation Class

Members


static FieldAnimationPtr create(const Math::vec3 & size)

Creates a new field animation node of the specified size:
  • If the field animation is of an ellipse shape, its radius values along the axes must be specified.
  • Otherwise, dimensions of the cube must be specified.

Arguments

  • const Math::vec3 & size - A size of the field animation along X, Y and Z axes in units.

Ptr<FieldAnimation> cast(const Ptr<Node> & node)

Arguments

  • const Ptr<Node> & node

Ptr<FieldAnimation> cast(const Ptr<Field> & base)

Arguments

  • const Ptr<Field> & base

void setAnimationScale(float scale)

Arguments

  • float scale

float getAnimationScale()

void setAttenuation(float attenuation)

Sets an attenuation coefficient value for the Field Animation.

Arguments

  • float attenuation - An attenuation coefficient value. If a too small value is provided, 1E-6 will be used instead.

float getAttenuation()

Returns the current attenuation coefficient for the Field Animation.

Return value

The current attenuation coefficient value.

void setEllipse(int ellipse)

Transforms a cubical Field Animation into an ellipse-shaped one.

Arguments

  • int ellipse - 1 for the ellipse-shaped Field Animation, 0 for the cubical one.

int isEllipse()

Returns a value indicating if the Field Animation is of an ellipse shape.

Return value

1 if the Field Animation is of an ellipse shape; otherwise, 0.

void setLeaf(float leaf)

Sets a leaf animation coefficient value.

Arguments

  • float leaf - A new leaf coefficient value. If a negative value is provided, 0 will be used instead.

float getLeaf()

Returns the current leaf animation coefficient value.

Return value

The leaf animation coefficient value.

void setSize(const Math::vec3 & size)

Sets an animation field size.

Arguments

  • const Math::vec3 & size - A new animation field size along the X, Y and Z axes in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getSize()

Returns the animation field size.

Return value

The current animation field size along the X, Y and Z axes in units.

void setStem(float stem)

Sets a stem animation coefficient value.

Arguments

  • float stem - A new stem animation coefficient value. If a negative value is provided, 0 will be used instead.

float getStem()

Returns the current stem animation coefficient value.

Return value

The stem animation coefficient value.

void setWind(const Math::vec3 & wind)

Sets wind coefficients values.

Arguments

  • const Math::vec3 & wind - Wind coefficients values along the X, Y and Z directions.

Math::vec3 getWind()

Returns the wind coefficients values.

Return value

The current wind coefficients values along the X, Y and Z directions.

int type()

Last update: 2017-07-03
Build: ()