This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

mesh_02

This article describes the data/samples/objects/mesh_02.cpp sample.

The mesh_02 sample demonstrates how to deform a static mesh as a dynamic mesh, namely:

  • Load the static mesh from a given file and copy it to the dynamic mesh by using the setMesh()function
  • Deform vertices of the dynamic mesh
  • Add the deformed dynamic mesh as the static mesh to the editor

49 dynamic ObjectMeshes

Notice
The static mesh used in this sample is stored in the samples/objects/meshes/mesh_02.mesh file.

See Also

Last update: 2017-07-03
Build: ()