This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

dynamic_02

This article describes the data/samples/objects/dynamic_02.cpp sample.

The dynamic_02 sample demonstrates how to create a dynamic mesh by using the Marching cubes algorithm.

Notice
In this sample, 3D scalar fields are created asynchronously.

A dynamic mesh created by using the Marching cubes algorithm and asynchronous creation of the scalar fields

Also it shows, how to start counters for the fields and cubes in the performance profiler.

See Also

Last update: 2017-07-03
Build: ()