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Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Console Migration

Changed Console Commands

UNIGINE 2.2.1 UNIGINE 2.3
render_shader_define Renamed to render_defines
render_reflection Renamed to render_reflection_dynamic
render_ssr_quality Renamed to render_ssr_resolution
render_surface_light_map Renamed to render_surface_lightmap
render_deferred_transparent Removed
render_manager_check_shaders Removed
render_bloom_simple Removed
render_exposure Removed
render_shadow_shafts_quality Removed
render_logarithmic_depth Removed

New Console Commands

Last update: 2017-07-03
Build: ()