This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ShapeSphere Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a sphere.

ShapeSphere Class

Members


static ShapeSpherePtr create()

Constructor. Creates a new sphere with the zero radius.

static ShapeSpherePtr create(float radius)

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSpherePtr create(const Ptr<Body> & body, float radius)

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

Ptr<ShapeSphere> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setRadius(float radius)

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere in units.

float getRadius()

Returns the current radius of the sphere.

Return value

Radius of the sphere in units.
Last update: 2017-07-03
Build: ()