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Programming
Fundamentals
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
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Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Windows Development Environment

To start working with the Unigine engine on the Windows platform you should install the Unigine SDK and additional software.

Prepare the Environment for Windows

Install Unigine SDK

There are two ways to install SDK:

  1. If you downloaded a Unigine 2 SDK archive:
    1. Extract the archive into a target directory.
    2. Run browser.exe.
  2. If you downloaded a Unigine SDK Browser, install the browser and then install Unigine 2 SDK.

Additional Software

To start your project with Unigine SDK you need to install the required software to prepare the development environment:

  1. Install Microsoft Visual C++ 2010/2013 Express Edition (can be downloaded for free).
  2. If you install Microsoft Visual Studio which version is older than 2013 you should also install:
  3. Install Python 2.7 (can be downloaded for free).
  4. Install SCons 2.0+ (can be downloaded for free).
Last update: 2017-07-03
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