Unigine::WorldSector Class
Header: | #include <UnigineWorlds.h> |
Inherits: | Node |
Creates a box-shaped sector. When the player is inside of it, everything outside its volume is culled. If a surface is even partly outside the sector, it is culled as well.
WorldSector Class
Members
static WorldSectorPtr create(const Math::vec3 & dimensions)
Constructor. Creates a new world sector with given dimensions.Arguments
- const Math::vec3 & dimensions - Dimensions of the new world sector. If negative values are provided, 0 will be used instead of them.
Ptr<WorldSector> cast(const Ptr<Node> & node)
Arguments
- const Ptr<Node> & node
Ptr<Node> getNode(int id)
Returns a node pointer.Arguments
- int id - Number of the node in range from 0 to the total number of nodes.
Return value
Node pointer.Ptr<Node> getNode()
Returns a node pointer.Return value
Node pointer.int getNumNodes()
Returns the number of nodes contained in the world sector.Return value
Number of nodes.int getNumWorldPortals()
Returns the number of world portals adjacent to the world sector.Return value
Number of portals.void setSize(const Math::vec3 & size)
Updates the current dimensions of the world sector. The minimum value is vec3(0,0,0).Arguments
- const Math::vec3 & size - Dimensions of the world sector.
Math::vec3 getSize()
Returns the current dimensions of the world sector. The minimum value is vec3(0,0,0).Return value
Current dimensions.Ptr<WorldPortal> getWorldPortal(int id)
Returns a specified world portal adjacent to the world sector.Arguments
- int id - Number of the portal in range from 0 to the total number of portals.
Return value
Specified portal.int type()
Last update: 2017-07-03
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