Players
Players are cameras creating viewports into the world:
- Player Actor is a player with a rigid physical body that can only walk on the ground.
- Player Dummy is a simple viewport into the world that has no physical properties and cannot collide with objects.
- Player Persecutor is a free flying camera without a physical body that follows the target node at the specified distance. It can collide with objects but cannot interact with them.
- Player Spectator is a free flying camera without a physical body that is used to create a spectator mode. It can collide with objects but cannot push or interact with them.
See Also#
There are other types of cameras not present in the Editor but can be controlled by the code:
- A Player class to edit all kinds of players via UnigineScript
Editing Players#
For all players listed above, there is the set of common settings. They can be changed on the corresponding tab of the Parameters window:
Vertical Player Parameters
Physically-Based Player Parameters
Setting Bit Masks#
A set of bit-masks available for the player:
Viewport | Viewport mask, specifying objects that can be seen in the camera's viewport. |
---|---|
Reflection | Reflection mask, specifying if the reflections will be rendered into the camera's viewport. |
Source | Sound source mask, specifying what sound channels are played for this camera. |
Reverb | Reverberation mask, specifying what reverberations are played for this camera. |
Viewing Frustum Parameters#
Depending on the FOV Mode, parameters defining a player's viewing frustum differ:
- Vertical FOV is used for the standard player. In this case, the FOV is set in degrees.
- Physically-Based Camera is used for the physically-based player with the horizontal FOV. In this case, the FOV is calculated depending on the film gate and focal length of the player according to the formula:
FOV = 2 * atan(film_gate / (2 * focal_length)) * UNIGINE_RAD2DEG
Last update:
27.12.2018
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