This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

CallbackBase Class

Header: #include <UnigineCallback.h>

A base class for engine callbacks.

This class allows you to create your own callbacks with up to 5 arguments.

Usage Example#

This section contains the simple CallbackBase usage example.

In the header file:

Source code (C++)
#include <UnigineLogic.h>
#include <UnigineStreams.>
#include <UnigineCallback.h>

class AppWorldLogic : public Unigine::WorldLogic {
	
public:
	/* other methods */
	
	// function
	void setNewCallback(Unigine::CallbackBase *cb);

private:
	// Callback function
	Unigine::CallbackBase *callback_func;
};

The implementation file looks like:

Source code (C++)
#include "AppWorldLogic.h"
#include "UnigineCallback.h"

using namespace Unigine;
CallbackBase *func;

/* other methods */

void AppWorldLogic::setNewCallback(CallbackBase *func) {
	callback_func = func;
}

CallbackBase Class

Members


void run( A0 a0, A1 a1 )

Executes the callback function with two arguments.

Arguments

  • A0 a0 - The first argument of the callback function.
  • A1 a1 - The second argument of the callback function.

void run( A0 a0, A1 a1, A2 a2, A3 a3 )

Executes the callback function with four arguments.

Arguments

  • A0 a0 - The first argument of the callback function.
  • A1 a1 - The second argument of the callback function.
  • A2 a2 - The third argument of the callback function.
  • A3 a3 - The fourth argument of the callback function.

void run( A0 a0, A1 a1, A2 a2, A3 a3, A4 a4 )

Executes the callback function with five arguments.

Arguments

  • A0 a0 - The first argument of the callback function.
  • A1 a1 - The second argument of the callback function.
  • A2 a2 - The third argument of the callback function.
  • A3 a3 - The fourth argument of the callback function.
  • A4 a4 - The fifth argument of the callback function.

void run( A0 a0, A1 a1, A2 a2 )

Executes the callback function with three arguments.

Arguments

  • A0 a0 - The first argument of the callback function.
  • A1 a1 - The second argument of the callback function.
  • A2 a2 - The third argument of the callback function.

void run( A0 a0 )

Executes the callback function with one argument.

Arguments

  • A0 a0 - The first argument of the callback function.

void run( )

Executes the callback function without arguments.
Last update: 27.12.2018
Build: ()