This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::FileSystemAssets Class

Header: #include <UnigineFileSystem.h>

This class represents the subsystem of the Engine's file system that is used to manage assets and runtime files.

Notice
  • This class is in the Unigine namespace.
  • This class is a singleton.

You can use assets_info and assets_list console commands to view infomation on non-native assets and runtimes generated for them.

FileSystemAssets Class

Members


FileSystemAssets * get( )

Returns a pointer to the FileSystemAssets instance.

Return value

FileSystemAssets instance.

int isAsset( const UGUID & any_guid )

Returns a value indicating whether the file with the specified GUID is a non-native asset (has runtime files generated for it).

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

1 if the file with the specified GUID is a non-native asset; otherwise, 0.

int isAsset( const char * path )

Returns a value indicating whether the file with the specified path is a non-native asset (has runtime files generated for it).

Arguments

  • const char * path - Path to a file.

Return value

1 if the file with the specified path is a non-native asset; otherwise, 0.

UGUID getAssetGUID( const char * path )

Returns a GUID of a non-native asset (having generated runtime file or files) for the specified path.

Arguments

  • const char * path - Path to a runtime or asset file.

Return value

GUID of a non-native asset corresponding to the specified path if it exists; otherwise, empty GUID.
Notice
This method will return an empty GUID for any asset having no runtimes generated for it.

UGUID getAssetGUID( const UGUID & any_guid )

Returns a GUID of a non-native asset (having generated runtime file or files) for the specified GUID.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

GUID of a non-native asset corresponding to the specified path if it exists; otherwise, empty GUID.
Notice
This method will return an empty GUID for any asset having no runtimes generated for it.

int getNumRuntimes( const char * asset_path )

Returns a number of runtime files for a non-native asset having the specified path.

Arguments

  • const char * asset_path - Path to an asset file.

Return value

Number of runtime files generated for the specified asset.

int getNumRuntimes( const UGUID & asset_path )

Returns a number of runtime files for a non-native asset having the specified GUID.

Arguments

  • const UGUID & asset_path - Asset file GUID.

Return value

Number of runtime files generated for the specified asset.

int isPrimary( const char * path )

Returns a value indicating whether the runtime file corresponding to the specified path is a primary one.

Arguments

  • const char * path - Path to a runtime file.

Return value

1 if the runtime file corresponding to the specified path is a primary one; otherwise, 0.

int isPrimary( const UGUID & any_guid )

Returns a value indicating whether the runtime file corresponding to the specified GUID is a primary one.

Arguments

  • const UGUID & any_guid - Runtime file GUID.

Return value

1 if the runtime file corresponding to the specified GUID is a primary one; otherwise, 0.

UGUID getPrimaryGUID( const UGUID & any_guid )

Returns the GUID of the primary runtime file for the specified file GUID if it exists.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

Return value is determined by the specified GUID in accordance with the following:
  • Asset file GUID -> GUID of its primary runtime file, if any; otherwise empty GUID.
  • Primary runtime file GUID -> GUID of this primary runtime file.
  • Runtime file GUID -> GUID of the primary runtime file for its asset, if any; otherwise empty GUID.
  • Any other file GUID -> empty GUID.

UGUID getPrimaryGUID( const char * path )

Returns the GUID of the primary runtime file for the specified file path if it exists.

Arguments

  • const char * path - Any file path.

Return value

Return value is determined by the specified GUID in accordance with the following:
  • Asset file path -> GUID of its primary runtime file, if any; otherwise empty GUID.
  • Primary runtime file path -> GUID of this primary runtime file.
  • Runtime file path -> GUID of the primary runtime file for its asset, if any; otherwise empty GUID.
  • Any other file path -> empty GUID.

int isMeta( const UGUID & any_guid )

Returns a value indicating whether the file with the specified GUID is a *.meta file.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

1 if the file with the specified GUID is a *.meta file; otherwise, 0.

int isRuntime( const char * path )

Returns a value indicating whether the file corresponding to the specified path is a generated runtime file.

Arguments

  • const char * path - Any file path.

Return value

1 if the file corresponding to the specified path is a generated runtime file; otherwise, 0.
Notice
This method will return 0 for any native asset.

int isRuntime( const UGUID & any_guid )

Returns a value indicating whether the file corresponding to the specified GUID is a generated runtime file.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

1 if the file corresponding to the specified path is a generated runtime file; otherwise, 0.
Notice
This method will return 0 for any native asset.

int isRuntimePath( const char * path )

Returns a value indicating whether the specified path is a path to a generated runtime file.

Arguments

  • const char * path - Any file path.

Return value

1 if the specified path is a path to a generated runtime file; otherwise, 0.

const char * getRuntimeAlias( const char * runtime_path )

Returns the alias of the generated runtime file, specified by the given path.

Arguments

  • const char * runtime_path - Path to the generated runtime file.

Return value

Alias set for the specified generated runtime file, if it exists; otherwise nullptr.

const char * getRuntimeAlias( const UGUID & runtime_guid )

Returns the alias of the generated runtime file, specified by the given GUID.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file.

Return value

Alias set for the specified generated runtime file, if it exists; otherwise nullptr.

const char * getRuntimeAlias( const char * asset_path, int index )

Returns the alias of the generated runtime file, specified by the given non-native asset path and runtime index.

Arguments

  • const char * asset_path - Path to a non-native asset.
  • int index - Index of the generated runtime file.

Return value

Alias set for the specified generated runtime file, if it exists; otherwise nullptr.

const char * getRuntimeAlias( const UGUID & asset_guid, int index )

Returns the alias of the generated runtime file, specified by the given non-native asset GUID and runtime index.

Arguments

  • const UGUID & asset_guid - GUID of a non-native asset.
  • int index - Index of the generated runtime file.

Return value

Alias set for the specified generated runtime file, if it exists; otherwise nullptr.

int setRuntimeGUID( const char * runtime_path, const UGUID & new_runtime_guid )

Sets a new GUID for the generated runtime file with a given path.

Arguments

  • const char * runtime_path - Path to the generated runtime file.
  • const UGUID & new_runtime_guid - New GUID to be set.

Return value

1 if a new GUID is successfully set; otherwise, 0.

int setRuntimeGUID( const UGUID & runtime_guid, const UGUID & new_runtime_guid )

Sets a new GUID for the generated runtime file with a given GUID.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file.
  • const UGUID & new_runtime_guid - New GUID to be set.

Return value

1 if a new GUID is successfully set; otherwise, 0.

int setRuntimeGUID( const char * asset_path, int index, const UGUID & new_runtime_guid )

Sets a new GUID for the generated runtime file, specified by the given non-native asset path and runtime index.

Arguments

  • const char * asset_path - Path to a non-native asset.
  • int index - Index of the generated runtime file.
  • const UGUID & new_runtime_guid - New GUID to be set.

Return value

1 if a new GUID is successfully set; otherwise, 0.

int setRuntimeGUID( const UGUID & asset_guid, int index, const UGUID & new_runtime_guid )

Sets a new GUID for the generated runtime file, specified by the given non-native asset GUID and runtime index.

Arguments

  • const UGUID & asset_guid - GUID of a non-native asset.
  • int index - Index of the generated runtime file.
  • const UGUID & new_runtime_guid - New GUID to be set.

Return value

1 if a new GUID is successfully set; otherwise, 0.

UGUID getRuntimeGUID( const char * asset_path, int index )

Returns the current GUID for the generated runtime file, specified by the given non-native asset path and runtime index.

Arguments

  • const char * asset_path - Path to a non-native asset.
  • int index - Index of the generated runtime file.

Return value

Current generated runtime file GUID for the given asset and runtime index, if any; otherwise, empty GUID.

UGUID getRuntimeGUID( const UGUID & asset_guid, int index )

Returns the current GUID for the generated runtime file, specified by the given non-native asset GUID and runtime index.

Arguments

  • const UGUID & asset_guid - GUID of a non-native asset.
  • int index - Index of the generated runtime file.

Return value

Current generated runtime file GUID for the given asset and runtime index, if any; otherwise, empty GUID.

UGUID addRuntime( const char * asset_path, const char * alias, int primary = 0 )

Creates a new runtime file for the asset with a given path. A new GUID will be generated for the new runtime file.

Arguments

  • const char * asset_path - Path to the asset for which a new runtime is to be created.
  • const char * alias - Alias for the new runtime file.
  • int primary - Use 1 to create a new runtime as a primary one; otherwise, 0.

Return value

GUID of the new created runtime, if it was successfully created, or an empty GUID, otherwise.

UGUID addRuntime( const UGUID & asset_guid, const char * alias, int primary = 0 )

Creates a new runtime file for the asset with a given GUID. A new GUID will be generated for the new runtime file.

Arguments

  • const UGUID & asset_guid - GUID of the asset for which a new runtime is to be created.
  • const char * alias - Alias for the new runtime file.
  • int primary - Use 1 to create a new runtime as a primary one; otherwise, 0.

Return value

GUID of the new created runtime, if it was successfully created, or an empty GUID, otherwise.

int addRuntime( const char * asset_path, const char * alias, const UGUID & runtime_guid, int primary = 0 )

Creates a new runtime file for the asset with a given path. The specified GUID will be assigned to the new runtime file.

Arguments

  • const char * asset_path - Path to the asset for which a new runtime is to be created.
  • const char * alias - Alias for the new runtime file.
  • const UGUID & runtime_guid - GUID for the new runtime file.
  • int primary - Use 1 to create a new runtime as a primary one; otherwise, 0.

Return value

1 if a new runtime file is successfully created; otherwise, 0.

int addRuntime( const UGUID & asset_guid, const char * alias, const UGUID & runtime_guid, int primary = 0 )

Creates a new runtime file for the asset with a given GUID. The specified GUID will be assigned to the new runtime file.

Arguments

  • const UGUID & asset_guid - GUID of the asset for which a new runtime is to be created.
  • const char * alias - Alias for the new runtime file.
  • const UGUID & runtime_guid - GUID for the new runtime file.
  • int primary - Use 1 to create a new runtime as a primary one; otherwise, 0.

Return value

1 if a new runtime file is successfully created; otherwise, 0.

int clearRuntimes( const char * asset_path )

Deletes all generated runtime files for the asset with the specified path.

Arguments

  • const char * asset_path - Path to the asset for which all generated runtime files are to be deleted.

Return value

1 if all generated runtime files for the specified asset are successfully deleted; otherwise, 0.

int clearRuntimes( const UGUID & asset_guid )

Deletes all generated runtime files for the asset with the specified GUID.

Arguments

  • const UGUID & asset_guid - GUID of the asset for which all generated runtime files are to be deleted.

Return value

1 if all generated runtime files for the specified asset are successfully deleted; otherwise, 0.

UGUID copyRuntime( const char * runtime_path, const char * new_asset_path )

Adds a copy of the generated runtime file with the specified path to another asset with the specified path.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const char * runtime_path - Path to the generated runtime file to be copied.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const char * runtime_path, const UGUID & new_asset_guid )

Adds a copy of the generated runtime file with the specified path to another asset having the specified GUID.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const char * runtime_path - Path to the generated runtime file to be copied.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const UGUID & runtime_guid, const char * new_asset_path )

Adds a copy of the generated runtime file with the specified path to another asset having the specified path.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file to be copied.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const UGUID & runtime_guid, const UGUID & new_asset_guid )

Adds a copy of the generated runtime file with the specified GUID to another asset specified by GUID.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file to be copied.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const char * asset_path, int index, const char * new_asset_path )

Adds a copy of the runtime file with the specified index, generated for the asset specified by path, to another asset having the specified path.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const char * asset_path - Path to the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const char * asset_path, int index, const UGUID & new_asset_guid )

Adds a copy of the runtime file with the specified index, generated for the asset specified by path, to another asset having the specified GUID.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const char * asset_path - Path to the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const UGUID & asset_guid, int index, const char * new_asset_path )

Adds a copy of the runtime file with the specified index, generated for the asset specified by GUID, to another asset having the specified path.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const UGUID & asset_guid - GUID of the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

UGUID copyRuntime( const UGUID & asset_guid, int index, const UGUID & new_asset_guid )

Adds a copy of the runtime file with the specified index, generated for the asset specified by GUID, to another asset having the specified GUID.
Notice
A new GUID will be generated for the created runtime file copy.

Arguments

  • const UGUID & asset_guid - GUID of the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.

Return value

GUID of the new runtime file copy, if it is created successfully; otherwise, empty GUID.

int copyRuntime( const char * runtime_path, const char * new_asset_path, const UGUID & new_runtime_guid )

Adds a copy of the generated runtime file specified by path, to another asset having the specified path.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const char * runtime_path - Path to the generated runtime file to be copied.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const char * runtime_path, const UGUID & new_asset_guid, const UGUID & new_runtime_guid )

Adds a copy of the generated runtime file specified by path, to another asset having the specified GUID.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const char * runtime_path - Path to the generated runtime file to be copied.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const UGUID & runtime_guid, const char * new_asset_path, const UGUID & new_runtime_guid )

Adds a copy of the generated runtime file specified by GUID, to another asset having the specified path.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const UGUID & runtime_guid - GUID of the asset file to which the generated runtime file to be copied belongs.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const UGUID & runtime_guid, const UGUID & new_asset_guid, const UGUID & new_runtime_guid )

Adds a copy of the generated runtime file specified by GUID, to another asset having the specified GUID.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file to be copied.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const char * asset_path, int index, const char * new_asset_path, const UGUID & new_runtime_guid )

Adds a copy of the runtime file with the specified index, generated for the asset specified by path, to another asset having the specified path.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const char * asset_path - Path to the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const char * asset_path, int index, const UGUID & new_asset_guid, const UGUID & new_runtime_guid )

Adds a copy of the runtime file with the specified index, generated for the asset specified by path, to another asset having the specified GUID.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const char * asset_path - Path to the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const UGUID & asset_guid, int index, const char * new_asset_path, const UGUID & new_runtime_guid )

Adds a copy of the runtime file with the specified index, generated for the asset specified by GUID, to another asset having the specified path.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const UGUID & asset_guid - GUID of the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const char * new_asset_path - Path to another asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int copyRuntime( const UGUID & asset_guid, int index, const UGUID & new_asset_guid, const UGUID & new_runtime_guid )

Adds a copy of the runtime file with the specified index, generated for the asset specified by GUID, to another asset having the specified GUID.
Notice
The created runtime file copy will have the specified runtime GUID assigned.

Arguments

  • const UGUID & asset_guid - GUID of the asset file to which the generated runtime file to be copied belongs.
  • int index - Index of the generated runtime file to be copied in the range from 0 to the total number of runtimes generated for the asset.
  • const UGUID & new_asset_guid - GUID of the asset for which a copy of the generated runtime file is to be added.
  • const UGUID & new_runtime_guid - GUID to be set for the new runtime file copy.

Return value

1 if the specified runtime file is successfully copied; otherwise, 0.

int removeRuntime( const char * runtime_path )

Deletes the specified generated runtime file and removes it from the list of runtimes of the corresponding asset.

Arguments

  • const char * runtime_path - Path to the generated runtime file to be deleted.

Return value

1 if the specified runtime file is successfully deleted; otherwise, 0.

int removeRuntime( const UGUID & runtime_guid )

Deletes the specified generated runtime file and removes it from the list of runtimes of the corresponding asset.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file to be deleted.

Return value

1 if the specified runtime file is successfully deleted; otherwise, 0.

int removeRuntime( const char * asset_path, int index )

Deletes the generated runtime file with the specified index, and removes it from the list of runtimes of the asset specified by path.

Arguments

  • const char * asset_path - Path to the asset file for which the specified generated runtime file is to be deleted.
  • int index - Index of the generated runtime file to be deleted in the range from 0 to the total number of runtimes generated for the asset.

Return value

1 if the specified runtime file is successfully deleted; otherwise, 0.

int removeRuntime( const UGUID & asset_guid, int index )

Deletes the generated runtime file with the specified index, and removes it from the list of runtimes of the asset specified by GUID.

Arguments

Return value

1 if the specified runtime file is successfully deleted; otherwise, 0.

UGUID resolve( const UGUID & any_guid )

Resolves a given GUID.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

Return GUID value is determined by the GUID specified in accordance with the following:
  • Non-native asset file GUID -> GUID of its primary runtime file, if any; otherwise, asset file GUID.
  • Any other file GUID -> file GUID as is.
Source code (C++)
// if there is a primary runtime generated
resolve(asset_guid);		//	-> primary_guid
resolve(primary_guid);		//	-> primary_guid
resolve(runtime_guid);		//	-> runtime_guid

// if there is no primary runtime generated
resolve(asset_guid);		//	-> asset_guid
resolve(primary_guid);		//	-> primary_guid
resolve(runtime_guid);		//	-> runtime_guid

UGUID resolveAsset( const UGUID & any_guid )

Resolves a given GUID to a corresponding asset GUID, if any, or keeps the specified GUID as is.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

Return GUID value is determined by the GUID specified in accordance with the following:
  • Primary runtime file GUID -> source asset file GUID.
  • Generated runtime file GUID -> source asset file GUID.
  • Non-native asset file GUID -> GUID as is.
  • Any other file GUID -> GUID as is.
Source code (C++)
resolveAsset(asset_guid);		//	-> asset_guid
resolveAsset(primary_guid);		//	-> asset_guid
resolveAsset(runtime_guid);		//	-> asset_guid

UGUID resolvePrimary( const UGUID & any_guid )

Resolves a given GUID to a corresponding primary runtime GUID, if any.

Arguments

  • const UGUID & any_guid - Any file GUID.

Return value

Return GUID value is determined by the GUID specified in accordance with the following:
  • Any generated runtime file GUID -> GUID of the primary runtime file for the source asset.
  • Non-native asset file GUID -> GUID of its primary runtime file, if any; otherwise, empty GUID.
  • Any other file GUID -> empty GUID.
Source code (C++)
// if there is a primary runtime generated
resolvePrimary(asset_guid);		//	-> primary_guid
resolvePrimary(primary_guid);	//	-> primary_guid
resolvePrimary(runtime_guid);	//	-> primary_guid

// if there is no primary runtime generated
resolvePrimary(asset_guid);			//	-> empty guid
resolvePrimary(runtime_guid);		//	-> empty guid

UGUID resolveRuntimeAlias( const char * path )

Resolves a given alias of a generated runtime file to a corresponding GUID, if any.

Arguments

  • const char * path - Runtime file alias.

Return value

GUID of the generated runtime file having the specified alias, af any; otherwise, empty GUID

int setRuntimeAlias( const UGUID & asset_guid, int index, const char * new_alias )

Sets a new alias for the generated runtime file, specified by the given non-native asset GUID and runtime index.

Arguments

  • const UGUID & asset_guid - GUID of a non-native asset.
  • int index - Index of the generated runtime file.
  • const char * new_alias - New alias to be set.

Return value

1 if a new alias is successfully set; otherwise, 0.

int setRuntimeAlias( const UGUID & runtime_guid, const char * new_alias )

Sets a new alias for the generated runtime file with a given GUID.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file.
  • const char * new_alias - New alias to be set.

Return value

1 if a new alias is successfully set; otherwise, 0.

int setRuntimeAlias( const char * runtime_path, const char * new_alias )

Sets a new alias for the generated runtime file with a given path.

Arguments

  • const char * runtime_path - Path to the generated runtime file.
  • const char * new_alias - New alias to be set.

Return value

1 if a new alias is successfully set; otherwise, 0.

int setRuntimeAlias( const char * asset_path, int index, const char * new_alias )

Sets a new alias for the generated runtime file, specified by the given non-native asset path and runtime index.

Arguments

  • const char * asset_path - Path to a non-native asset.
  • int index - Index of the generated runtime file.
  • const char * new_alias - New alias to be set.

Return value

1 if a new alias is successfully set; otherwise, 0.

int setRuntimePrimary( const char * asset_path, int index, int primary )

Sets or unsets the generated runtime file, specified by the given non-native asset path and runtime index, as a primary one.

Arguments

  • const char * asset_path - Path to a non-native asset.
  • int index - Index of the generated runtime file.
  • int primary - 1 to make the runtime file primary; 0 to unmake, if it is already set.

Return value

1 if the runtime file is successfully set as a primary one; otherwise, 0.
Notice
There can be the only one primary runtime file, so when a new runtime file is set as the primary, the previous one is unset.

int setRuntimePrimary( const char * runtime_path, int primary )

Sets or unsets the generated runtime file with a given path as a primary one.

Arguments

  • const char * runtime_path - Path to the generated runtime file.
  • int primary - 1 to make the runtime file primary; 0 to unmake, if it is already set.

Return value

1 if the runtime file is successfully set as a primary one; otherwise, 0.
Notice
There can be the only one primary runtime file, so when a new runtime file is set as the primary, the previous one is unset.

int setRuntimePrimary( const UGUID & runtime_guid, int primary )

Sets or unsets the generated runtime file with a given GUID as a primary one.

Arguments

  • const UGUID & runtime_guid - GUID of the generated runtime file.
  • int primary - 1 to make the runtime file primary; 0 to unmake, if it is already set.

Return value

1 if the runtime file is successfully set as a primary one; otherwise, 0.
Notice
There can be the only one primary runtime file, so when a new runtime file is set as the primary, the previous one is unset.

int setRuntimePrimary( const UGUID & asset_guid, int index, int primary )

Sets or unsets the generated runtime file, specified by the given non-native asset GUID and runtime index, as a primary one.

Arguments

  • const UGUID & asset_guid - GUID of a non-native asset.
  • int index - Index of the generated runtime file.
  • int primary - 1 to make the runtime file primary; 0 to unmake, if it is already set.

Return value

1 if the runtime file is successfully set as a primary one; otherwise, 0.
Notice
There can be the only one primary runtime file, so when a new runtime file is set as the primary, the previous one is unset.
Last update: 14.02.2019
Build: ()