This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

app_wall_00

This article describes the data/samples/plugins/app_wall_00.cpp sample.

The app_wall_00 sample demonstrates how to render an interface across all of the available monitors with the AppWall plugin. In this sample, the engine.wall.getGui() function is used to get a GUI instance for each monitor.

Notice
It is required to launch the AppWall plugin before running the sample.

Interface rendering across 2 monitors (2×1 configuration) with AppWall.

The monitor with the 0×0 label is the primary by default. You can change it via the engine.wall.setPrimary() function.

See Also#

Last update: 27.12.2018
Build: ()