Unigine::ShapeCapsule Class
Header: | #include <UniginePhysics.h> |
Inherits: | Shape |
ShapeCapsule Class
Members
static ShapeCapsulePtr create ( )
Constructor. Creates a new capsule with the zero radius and the zero height.static ShapeCapsulePtr create ( float radius, float height )
Constructor. Creates a new capsule with given dimensions.Arguments
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
static ShapeCapsulePtr create ( const Ptr<Body> & body, float radius, float height )
Constructor. Creates a new capsule with given dimensions and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the capsule will belong.
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
Ptr<ShapeCapsule> cast( const Ptr<Shape> & shape )
Arguments
- const Ptr<Shape> & shape
void setHeight( float height )
Sets a height of the capsule.Arguments
- float height - Height of the capsule in units.
float getHeight( )
Returns the current height of the capsule.Return value
Height of the capsule in units.void setRadius( float radius )
Sets a radius of the capsule.Arguments
- float radius - Radius of the capsule in units.
float getRadius( )
Returns the current radius of the capsule.Return value
Radius of the capsule in units.Math::Vec3 getBottomCap( )
Returns the coordinates of the center of the top hemisphere of the capsule.Return value
Coordinates of the center of the capsule's top hemisphere.Math::Vec3 getTopCap( )
Returns the coordinates of the center of the bottom hemisphere of the capsule.Return value
Coordinates of the center of the capsule's bottom hemisphere.Last update:
27.12.2018
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