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Unigine::Unigine::vec3 Struct

Header: #include <UnigineMathLib.h>

This class represents a vector of 3 float components.

vec3 Class

Members


vec3( const __m128 & v )

Constructor. Initializes the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & v - 128-bit variable

vec3( const hvec3 & v )

Constructor. Initializes the vector using a given hvec3 source vector.

Arguments

  • const hvec3 & v - Source vector.

vec3( )

Default constructor. Produces a zero vector.

vec3( const vec3 & v )

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const vec3 & v - Source vector.

vec3( const vec2 & v, float z )

Constructor. Initializes the vector using a given two-component vec2 source vector and a scalar.

Arguments

  • const vec2 & v - Two-component vector.
  • float z - Z component of the vector.

vec3( float x, float y, float z )

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.

explicit vec3( float v )

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
vec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

explicit vec3( const vec2 & v )

Constructor. Initializes the vector using a given vec2 source vector: x=v.x, y=v.y, z=0.0f.

Arguments

  • const vec2 & v - Two-component source vector.

explicit vec3( const vec4 & v )

Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y, z=v.z.

Arguments

  • const vec4 & v - Four-component source vector.

explicit vec3( const dvec3 & v )

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3 & v - Source vector.

explicit vec3( const ivec3 & v )

Constructor. Initializes the vector using a given ivec3 source vector .

Arguments

  • const ivec3 & v - Source vector.

explicit vec3( const float * v )

Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2].

Arguments

  • const float * v - Pointer to the array of float elements.

vec3( float x, float y, float z, float w )

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.
  • float w - W component of the vector.

void set( float x_, float y_, float z_ )

Sets the vector by components.

Arguments

  • float x_ - X component of the vector.
  • float y_ - Y component of the vector.
  • float z_ - Z component of the vector.

void set( const float * val )

Sets the vector using the array of float elements: x=val[0], y=val[1], z=val[2].

Arguments

  • const float * val - Pointer to the array of float elements.

void set( const vec4 & v )

Sets the vector using a vec4 source vector: x=v.x, y=v.y, z=v.z.

Arguments

  • const vec4 & v - Source vector.

void set( const vec2 & val, float z_ )

Sets the vector using a two-component vec2 source vector and a scalar.

Arguments

  • const vec2 & val - Two-component source vector.
  • float z_ - Scalar.

void set( const vec3 & val )

Sets the vector equal to the specified source vector.

Arguments

  • const vec3 & val - Source vector.

void set( float val )

Sets the vector components equal to specified scalar value: x=val, y=val, z=val.

Arguments

  • float val - Scalar.

void get( float * val ) const

Gets the vector: val[0]=x, val[1]=y, val[2]=z.

Arguments

  • float * val - Pointer to the array of float elements.

float * get( )

Returns the pointer to the vector.

Return value

Pointer to the vector.

const float * get( ) const

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

float length( )

Returns the length of the vector.

Return value

Vector length.

float length2( )

Returns the squared length of the vector.

Return value

Squared length of the vector.

vec3 & normalize( )

Returns normalized vector.

Return value

Normalized vector.

vec3 & normalizeFast( )

Returns normalized vector, calculated using the fast inverse square root algorithm.

Return value

Normalized vector.

__m128 operator __m128( )

Performs type conversion to __m128.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

const float * operator const float *( )

Performs type conversion to const float *.

const void * operator const void *( )

Performs type conversion to const void *.

float * operator float *( )

Performs type conversion to float *.

void * operator void *( )

Performs type conversion to void *.

vec3 & operator*=( float val )

Performs scalar multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

vec3 & operator*=( const vec3 & val )

Performs vector multiplication.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 & operator+=( const vec3 & val )

Performs vector addition.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 operator-( ) const

Performs vector negation.

Return value

Resulting vector.

vec3 & operator-=( const vec3 & val )

Performs vector subtraction.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

vec3 & operator/=( const vec3 & val )

Performs componentwise division of vectors.

Arguments

  • const vec3 & val - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
vec3 a, b;
a = vec3(6.0, 10.0, 12.0);
b = vec3(2.0, 5.0, 6.0);
a /= b;
/*
Initial values of vectors a and b:
	a (6.0, 10.0, 12.0)
	b (2.0, 5.0, 6.0)

	a /= b;
Vector a after operation:	
	a (3.0, 2.0, 2.0)	
*/

vec3 & operator/=( float val )

Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
vec3 a = vec3(6.0, 10.0, 12.0);
a /= 2.0;
/*
Initial value of vector a:
	a (6.0, 10.0, 12.0)

	a /= 2.0;
Vector a after operation:	
	a (3.0, 5.0, 6.0)	
*/

vec3 & operator=( const vec3 & val )

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const vec3 & val - Source vector.

Return value

Result.

vec3 & operator=( const __m128 & val )

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & val - 128-bit variable.

Return value

Vector.

float & operator[]( int i )

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

float operator[]( int i ) const

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

__m128 sse( )

Returns vector components as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable.

void sse( const __m128 & val )

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128 & val - 128-bit variable.
Last update: 27.12.2018
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