Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Volume Projected
Volume projected object is used to create light beams from directional light sources, such as car headlights, searchlights or beacon light. It can also be animated to simulate a flow of particles that moves from the light source or even swirls. Only a volume proj material can be assigned to it.
Volume projected objects
Projected volume is rendered as a simple particle system. It is a number of billboards, where each following billboard is bigger than the previous one.
Billboards of a volume projected object
See also#
ObjectVolumeProj class
Creating a Projected Object#
To create a Projected object, perform the following steps:
- On the Menu bar, click Create -> Volume -> Projected.
- Place the Projected object somewhere in the world.
- Specify the Projected object parameters.
Projected Parameters#
Parameters
On the Volume Projected tab of the Parameters window, you can adjust the following parameters of the volume projected object:
Size | Size of the smallest billboard in units. By the minimum value of 0, the volume projected is not rendered at all. |
---|---|
Radius | Length of the light beam along the Z axis in units. |
FOV | Width of the light beam. It is specified as the angle of the beam cone (in degrees).
|
Step | Distance between neighboring billboards.
|
Velocity | Velocity with which billboards move to the end of the beam (along the Z axis). |
Rotation | Angle of billboards rotation (in degrees). This angle is set for the billboard at the end of the beam.
![]() Positive rotation angle
|
Last update:
27.12.2018
Помогите сделать статью лучше
(или выберите слово/фразу и нажмите Ctrl+Enter