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Unigine::ObjectIntersection Class

Header: #include <UnigineObjects.h>

This class is used to store the result of the object intersection (coordinates of the intersection point, the index of the surface).

ObjectIntersection Class

Members


static ObjectIntersectionPtr create ( )

The ObjectIntersection constructor.

void setIndex( int index )

Sets the new intersection triangle number.

Arguments

  • int index - Intersection triangle number.

int getIndex( )

Returns the number of the intersected triangle.

Return value

Intersected triangle number.

void setPoint( const Math::vec3 & point )

Sets new coordinates of the intersection point.

Arguments

  • const Math::vec3 & point - Coordinates of the intersection point.

Math::vec3 getPoint( )

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.
Last update: 27.12.2018
Build: ()