UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

C++ API

This section contains information about Unigine C++ API. It consists of two parts:

The Unigine engine enables exporting the C++ code to UnigineScript and vice versa, providing flexible extention of Unigine functionality. It allows to export or import variables, functions, and classes. It is also possible to load a custom library dynamically in the engine runtime.

All C++ API header files are located in the Unigine/include/ directory.

See also#

For better understanding of the Unigine C++ API operation in the engine architecture it is recomended to look through the following articles: Typical Architecture of a Unigine-Based Application and Engine Architecture.

Last update: 27.12.2018